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Re:Show HN: oh my giraffe – An iOS and Android game I made t... by mind_heist on Saturday November 29, 2014 @12:26AM (#8673160)
This is really cool ! do you have you code on Git or somewhere ? I tried building a small game with pygame .. and wasn't too bad.
Re:Show HN: oh my giraffe – An iOS and Android game I made t... by kneeko on Saturday November 29, 2014 @12:50AM (#8673196)
The source will end up on GitHub when I get the chance to tidy things a little! For now, you could dig into the .love (which is just a renamed zip archive) that is available for the Linux preview. But you definitely shouldn't because I'll be pretty embarrassed.
Re:Show HN: oh my giraffe – An iOS and Android game I made t... by lisnake on Wednesday November 26, 2014 @12:54AM (#8661248)
Congrats on shipping! And looks like a really nice game. What framework did you use for cross-platform development?
Re:Show HN: oh my giraffe – An iOS and Android game I made t... by kneeko on Wednesday November 26, 2014 @01:08AM (#8661281)
Thank you! I used LÖVE (https://love2d.org), which began to support iOS and Android roughly six months ago through two community ports.
Re:Show HN: oh my giraffe – An iOS and Android game I made t... by coralreef on Thursday November 27, 2014 @04:37PM (#8668827)
What kind of programming techniques did you learn?
Re:Show HN: oh my giraffe – An iOS and Android game I made t... by kneeko on Saturday November 29, 2014 @12:49AM (#8673194)
Lua is very multi-paradigm so it certainly made for an interesting place to start. The most valuable thing I learned is profiling before optimizing. The way Lua tables work also helped me understand the advantages of different data structures, because if you don't, the flexibility is fairly treacherous. Lua also convinced me that static typing is very useful.
Re:Show HN: oh my giraffe – An iOS and Android game I made t... by jgdreyes on Wednesday November 26, 2014 @01:19PM (#8663753)
Oh this looks really cute and great job!