Re:Dolphin – The Rise of HLE Audio
by archagon on Wednesday November 12, 2014 @04:26PM
(#8598312)
I recently tried running Dolphin on my Macbook after a long hiatus, and was shocked to discover that my games were now running at a buttery 60fps. What's more, there are practically no glitches to be seen or heard anymore. When I last tried booting up my games about a year ago, all I could get was about 45fps at 1x resolution. Now I can have my Wii games with me wherever I go. It's stunning how quickly the Dolphin team is jumping over these technical hurdles. I find it almost impossible to visualize how a bunch of young, eager amateurs (at the time) took an insanely complicated black box and created an almost perfect software version of it!
[ Parent
| on HN ]
If you follow the (extremely well written) monthly progress updates on the blog, Dolphin has been seeing speedups in the range of 100% per month in some of the past few months. Pretty incredible.
Re:Dolphin – The Rise of HLE Audio
by robin_reala on Wednesday November 12, 2014 @06:10PM
(#8598896)
I guess they’ve hit stage three of make it work, make it correct, make it fast.
Well we were once at a point where we had fast+working, as we added correct we lost speed. Now some of the devs are just re-adding that speed and others are making it even more correct :)
Re:Dolphin – The Rise of HLE Audio
by wingerlang on Thursday November 13, 2014 @02:43AM
(#8600391)
If I recall correctly they are very much focusing on making it /work/ rather than making it /correct/. Which seems to be a very important distinction in emulators.
I know you probably didn't even mean that, but still.
> seeing speedups in the range of 100% per month
Not for all games, as far as I can remember.
Wow, I wished mine is as good. My average is between 40-50fps, and sometimes glitches happened. May I know what's your MBP's specs?
It's a late-2013 retina 15" Macbook Pro with a 2.3GHz i7 and integrated Nvidia graphics. Currently playing Super Mario Galaxy 2 and Metroid Prime Trilogy (Prime 2) with barely any issues, minus a few very minor ones for the latter: occasional shader generation stuttering and having to set "EFB to Ram" to fix the visor.