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Re:Dolphin – The Rise of HLE Audio by archagon on Wednesday November 12, 2014 @04:26PM (#8598312)
I recently tried running Dolphin on my Macbook after a long hiatus, and was shocked to discover that my games were now running at a buttery 60fps. What's more, there are practically no glitches to be seen or heard anymore. When I last tried booting up my games about a year ago, all I could get was about 45fps at 1x resolution. Now I can have my Wii games with me wherever I go. It's stunning how quickly the Dolphin team is jumping over these technical hurdles. I find it almost impossible to visualize how a bunch of young, eager amateurs (at the time) took an insanely complicated black box and created an almost perfect software version of it!
Re:Dolphin – The Rise of HLE Audio by cdr on Wednesday November 12, 2014 @05:30PM (#8598709)
If you follow the (extremely well written) monthly progress updates on the blog, Dolphin has been seeing speedups in the range of 100% per month in some of the past few months. Pretty incredible.

https://dolphin-emu.org/blog/

Re:Dolphin – The Rise of HLE Audio by robin_reala on Wednesday November 12, 2014 @06:10PM (#8598896)
I guess they’ve hit stage three of make it work, make it correct, make it fast.
Re:Dolphin – The Rise of HLE Audio by mparlane on Wednesday November 12, 2014 @06:16PM (#8598928)
Well we were once at a point where we had fast+working, as we added correct we lost speed. Now some of the devs are just re-adding that speed and others are making it even more correct :)
Re:Dolphin – The Rise of HLE Audio by wingerlang on Thursday November 13, 2014 @02:43AM (#8600391)
If I recall correctly they are very much focusing on making it /work/ rather than making it /correct/. Which seems to be a very important distinction in emulators.

I know you probably didn't even mean that, but still.

Re:Dolphin – The Rise of HLE Audio by ekianjo on Wednesday November 12, 2014 @11:15PM (#8599889)
> seeing speedups in the range of 100% per month

Not for all games, as far as I can remember.

Re:Dolphin – The Rise of HLE Audio by acmecorps on Wednesday November 12, 2014 @07:16PM (#8599193)
Wow, I wished mine is as good. My average is between 40-50fps, and sometimes glitches happened. May I know what's your MBP's specs?
Re:Dolphin – The Rise of HLE Audio by archagon on Thursday November 13, 2014 @07:29AM (#8601168)
It's a late-2013 retina 15" Macbook Pro with a 2.3GHz i7 and integrated Nvidia graphics. Currently playing Super Mario Galaxy 2 and Metroid Prime Trilogy (Prime 2) with barely any issues, minus a few very minor ones for the latter: occasional shader generation stuttering and having to set "EFB to Ram" to fix the visor.
Re:Dolphin – The Rise of HLE Audio by miander on Wednesday November 12, 2014 @04:52PM (#8598469)
Amazing writeup as always. The quality of Dolphin's blog posts is really impressive. Now I want to go play some Wind Waker.
Re:Dolphin – The Rise of HLE Audio by aikah on Thursday November 13, 2014 @02:43AM (#8600395)
Does Dolphin use JIT like PPSSPP? I have a crappy 2008 Macbook,and PSP games run incredibly well on it. I understand the Gamecube has more powerfull specs,but even on my PC Dolphin games were quite slow 2/3 years ago. I need to try running MSG 1 again to check the progress.
Re:Dolphin – The Rise of HLE Audio by Jasper_ on Thursday November 13, 2014 @02:52AM (#8600412)
Dolphin indeed has a JIT ( https://github.com/dolphin-emu/dolphin/tree/master/Source/Co... ). Fiora has also done her magic in the past few months to make the JIT better and faster than ever.
Re:Dolphin – The Rise of HLE Audio by Animats on Wednesday November 12, 2014 @03:13PM (#8597845)
All this is about fixing a bug in some emulator for an 2001-vintage video game console.
Re:Dolphin – The Rise of HLE Audio by Mithaldu on Wednesday November 12, 2014 @03:19PM (#8597871)
This is about the same thing that the Internet Archive is about: Preserving culture. That is also why the developers prefer accuracy over anything else.

At some point in the future the actual machines that run these games, along with the data stores for these games, will all be broken or otherwise incapable of functioning. However as long as there is machinery that can run these emulators, or emulate an OS that can run these, they will be preserved.

Re:Dolphin – The Rise of HLE Audio by delroth on Wednesday November 12, 2014 @04:05PM (#8598161)
TBH for most people I would say it's more about the technical challenge than preserving culture. It's a fun side project that is difficult enough without being impossible. Lots of these small bugs require tens of hours of intensive debugging and reverse engineering to root cause.
Re:Dolphin – The Rise of HLE Audio by sp332 on Wednesday November 12, 2014 @04:26PM (#8598313)
It's not just that they might all break, but that most people don't currently have access to one. Now everyone can see those games and systems.
Re:Dolphin – The Rise of HLE Audio by archildress on Wednesday November 12, 2014 @04:37PM (#8598369)
I'm a longtime emulator fanatic, but have seriously never considered this idea that emulation ensures future generations can experience a part of culture.

So insightful. Thanks for sharing.

Re:Dolphin – The Rise of HLE Audio by delinom on Wednesday November 12, 2014 @10:37PM (#8599776)
I recommend you to read up on byuu's work. He's the author of bSNES, an accuracy-oriented emulator for the SNES.

This article is a bit old, but it's a good start: http://arstechnica.com/gaming/2011/08/accuracy-takes-power-o...

Re:Dolphin – The Rise of HLE Audio by neue on Wednesday November 12, 2014 @06:14PM (#8598919)
Seriously?

I'll start off with what should be the obvious - Dolphin runs Gamecube and Wii games. Not only does it run said games, but it runs them INCREDIBLY well. Much better than it did a year ago, and arguably better than the consoles run the games itself.

Hell, running some games at 4x resolution will get better performance than the consoles would at their default resolution. That's insane.

https://www.youtube.com/watch?v=UouyVg70kRM

That's 1080p and 60fps. Yes, there are some dropped frames but that's a given seeing how he's recording. It's still WAY higher than the Wii generally runs games - I don't even think the Wii plays games in 720p even (stretching the image doesn't really count here).

Anyways, this is a great example of how having a project like this being open sourced can help development. Dolphin is a great emulator and you can't deny that.

Also worth a quick read: http://www.pcgamer.com/how-gamecubewii-emulator-dolphin-got-...

Re:Dolphin – The Rise of HLE Audio by crimsonalucard on Wednesday November 12, 2014 @04:08PM (#8598190)
Dolphin is a wii emulator too.
Re:Dolphin – The Rise of HLE Audio by mikeash on Wednesday November 12, 2014 @07:14PM (#8599184)
Quite an appropriate topic here, wouldn't you agree?