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Re:The physics of mosh pits by AdmiralAsshat on Monday November 03, 2014 @04:23PM (#8553618)
Those black dots, which are trying desperately to get OUT of the mosh pit so that they can watch the damn concert but keep being shoved back in? That's me. At every.single.show.
Re:The physics of mosh pits by ajvargo on Monday November 03, 2014 @05:23PM (#8553950)
I've seen this many a time. The trick is to come to a stop at the edge, and then walk out. If you are moving any kind of speed, folks on the edge will just assume you are disoriented and give you that "helpful" shove back into the mix.
Re:The physics of mosh pits by __david__ on Monday November 03, 2014 @07:23PM (#8554483)
I hear you. They should also model the annoyance of the black dots that seem to be the barrier between the moshers and everyone else. Those poor human fences constantly get smacks at full force from the red dots on one side, and annoyed looks from the black dots as they (unwillingly) convert the high impact into a low frequency push forward.

Guess where I always end up at shows?

Re:The physics of mosh pits by washedup on Monday November 03, 2014 @04:37PM (#8553688)
What's interesting is when there are a lower number of people, say 100. With so much space, the "moshers" tend to just go in one direction until they bump into another person, but this isn't really accurate. There needs to be some level of randomness in their movement, so that when there are large spaces they are not just coasting, but still bouncing around.

That being said, this is pretty fun, and the dynamics for crowded areas looks appropriate.

Re:The physics of mosh pits by vacri on Monday November 03, 2014 @05:18PM (#8553930)
With only 100 particles, it looks more like a professional pickpocketing ring simulator.
Re:The physics of mosh pits by icegreentea on Monday November 03, 2014 @05:17PM (#8553926)
You can get something like what you want by changing the noise strength.
Re:The physics of mosh pits by washedup on Tuesday November 04, 2014 @08:38AM (#8556388)
Yea, that's definitely an improvement. I would prefer if there was some sort of "cohesion" measure among the moshing particles. Groups, no matter how small, tend to stick together.
Re:The physics of mosh pits by icegreentea on Tuesday November 04, 2014 @09:06AM (#8556520)
That's the flock strength slider. If you turn it down to zero, you get no flocking, and red particles will only interact via direct physical contact.
Re:The physics of mosh pits by clemsen on Monday November 03, 2014 @04:05PM (#8553495)
Be sure to klick through to the full simulator [0]. Here you can adjust values, steer the crowd (using a,w,s,d) and see the results at the same time.

[0] http://mattbierbaum.github.io/moshpits.js/

Re:The physics of mosh pits by aaron695 on Monday November 03, 2014 @05:39PM (#8554026)
Interesting but disturbing article on crowd quakes -

http://arxiv.org/pdf/1206.5856v1.pdf

Re:The physics of mosh pits by seanmcdirmid on Monday November 03, 2014 @06:53PM (#8554348)
Once at a Grunttruck concert, for a brief time I was the only one in a small gap of the mosh pit, just in time to receive the full brunt of a stage dive. I was out for 10 minutes.

Mosh pits are perfectly safe without stage diving.

Re:The physics of mosh pits by kbart on Tuesday November 04, 2014 @02:45AM (#8555492)
Hah, reminds an epic stage dive fail of an acquaintance of mine - http://www.youtube.com/watch?v=Z4hB562aEDk (skip to 0:45). He broke his arm then.
Re:The physics of mosh pits by dreamlane on Tuesday November 04, 2014 @01:29PM (#8558156)
The simulation seems broken when you increase the box size... If the band is good, most people (black and red alike) will push towards the band.
Re:The physics of mosh pits by mjgoeke on Monday November 03, 2014 @06:48PM (#8554324)
Looks pretty convincing as a model. Just needs some random blank spot every now and then where they're avoiding the puke on the floor.