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Re:The physics of mosh pits by washedup on Monday November 03, 2014 @04:37PM (#8553688)
What's interesting is when there are a lower number of people, say 100. With so much space, the "moshers" tend to just go in one direction until they bump into another person, but this isn't really accurate. There needs to be some level of randomness in their movement, so that when there are large spaces they are not just coasting, but still bouncing around.

That being said, this is pretty fun, and the dynamics for crowded areas looks appropriate.

Re:The physics of mosh pits by vacri on Monday November 03, 2014 @05:18PM (#8553930)
With only 100 particles, it looks more like a professional pickpocketing ring simulator.
Re:The physics of mosh pits by icegreentea on Monday November 03, 2014 @05:17PM (#8553926)
You can get something like what you want by changing the noise strength.
Re:The physics of mosh pits by washedup on Tuesday November 04, 2014 @08:38AM (#8556388)
Yea, that's definitely an improvement. I would prefer if there was some sort of "cohesion" measure among the moshing particles. Groups, no matter how small, tend to stick together.
Re:The physics of mosh pits by icegreentea on Tuesday November 04, 2014 @09:06AM (#8556520)
That's the flock strength slider. If you turn it down to zero, you get no flocking, and red particles will only interact via direct physical contact.