Re:Please don't make us use iCloud anymore
by emsy on Monday October 20, 2014 @09:08AM
(#8481901)
I had several games where savegame syncing was enabled by default (on the top of my head i remember Rayman Jungle Run) and when the sync fails, the game won't start, even after disabling iCloud.
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Re:Please don't make us use iCloud anymore
by k-mcgrady on Monday October 20, 2014 @09:18AM
(#8481948)
It's difficult to tell if that's an iCloud issue or a bad implementation of iCloud sync by the developer.
Well, if it's so difficult to implement that it happens to a great number of developers, I'd say it's an iCloud issue.
Not necessarily. Sync--particularly sync which can involve changes at the same time by different devices--is hard. A lot of devs just don't want to fully implement the required mechanisms.
I agree that sync is hard and I wouldn't even blame iCloud since it's rather complicated matter, but there are three things that made me do so:
1) They made it a de facto standard and showed developers how easy it is to use when seemingly, it's not
2) iCloud even messes up simple sync tasks, like: buy a new device 3 out of 5 apps won't start after a simple download from iCloud
3) The problems occur to so many customers and developers that Apple should communicate the problem with developers and adapt their approval system.