Following from that, I wonder what bar Driving has, and as such, what distribution of "Controllers" we'd need to be safely within that, and if that would allow it to be viable.
I fully realize that the difference between virtual racing games and real live humans in hunks of metal is massive. I'm just saying that work on dealing with latency in situations which are more predictable and have larger margins for error than high precision operations have been worked on ever since QuakeWorld.
The real problem, I think, would be making sure the (presumably cellular) connection to the car doesn't drop or suffer from latency spikes. If the car companies teamed up with the cell companies, there'd probably be big pushes to put 4G or WiMax microcells on every power-pole running down streets and highways, and even more in cities, to ensure cars remain online.
I think the MVP for an automatic driving system—presuming we don't just get the AI version out soon enough—would be your suggestion (stopping the car when it can't handle a situation), plus passing control of the vehicle to the moral equivalent of OnStar. There'd be call-centres full of people remotely driving drunk/sleeping people's cars for them using the vehicle's instrumentation+the driver's pre-programmed route. Like a taxi service where your own car is the taxi.