Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc...
by brian_peiris on Sunday October 05, 2014 @11:09AM
(#8412457)
Oh you're factoring in head movement. I see. Well you still haven't accounted for the warping that the optics do. They stretch that 1080 pixels across a 100 degree vertical field of view, so the pixels directly in your sight (not including peripheral vision) is really only about 320.
edit: ah I see, I hadn't factored in the warping of the optics, if you're correct then the effective resolution would only be around 900p so I'm being too optimistic :)