Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc...
by brian_peiris on Sunday October 05, 2014 @10:52AM
(#8412405)
OP here. Your numbers are definitely off. The effective resolution of the DK2 is more like 320p or something. Definitely lots of room for the tech to improve there but I'm hopeful. Despite this limitation, the experience is pretty darn good if I do say so myself.
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Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc...
by tinco on Sunday October 05, 2014 @11:03AM
(#8412441)
Why 320p? I say 3240 because the height res is 1080p, and I think you can comfortably tilt your head to get three times that height resolution. The horizontal guesstimate I made similarily.
edit: ah I see, I hadn't factored in the warping of the optics, if you're correct then the effective resolution would only be around 900p so I'm being too optimistic :)
Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc...
by brian_peiris on Sunday October 05, 2014 @11:09AM
(#8412457)
Oh you're factoring in head movement. I see. Well you still haven't accounted for the warping that the optics do. They stretch that 1080 pixels across a 100 degree vertical field of view, so the pixels directly in your sight (not including peripheral vision) is really only about 320.