Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc...
by brian_peiris on Sunday October 05, 2014 @11:09AM
(#8412457)
Oh you're factoring in head movement. I see. Well you still haven't accounted for the warping that the optics do. They stretch that 1080 pixels across a 100 degree vertical field of view, so the pixels directly in your sight (not including peripheral vision) is really only about 320.
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