Re:Live Coding in VR with Oculus Rift, Firefox WebVR, JavaSc...
by endergen on Sunday October 05, 2014 @12:59PM
(#8412726)
I agree with Brian on this one, like I told him recently, IDEs were definitely next on my side project radar. I tried out the Gear VR and it's only about 1.5 times DK2's resolution (in both vertical and horizontal resolution) and it made a huge difference. At Oculus Connect I felt like a lot of the talks were about exactly this that we finally have a use case for way higher res screens instead of incremental demand that is only slowly cranked up by vested companies like Hardware Manufacturers and really early adopters.
Using this app is comfortable but VR will definitely need higher resolutions for anything more serious. It's not too far in the future though. If things go well, I expect VR will be the driving force behind ultra-high-density 5" screens in the next few years. Or some entirely new display tech (retinal projectors?) will replace it.