As well, from what I've heard of Java's generics implementation, it add a huge amount of complexity to javac and the JRE. The Go team is small and probably didn't have the resources to do it out the gate.
1. if you have sub-typing in the language, then you'll naturally have to think of co/contra-variance, which leads us to ...
2. Java had backwards compatibility concerns, for example they were unwilling to deprecate the standard collections, so they chose to implement use-site variance with wildcards
There are several problems there - first of all you cannot declare variance rules on the classes themselves, even though there are legitimate use-cases for that, like immutable data-structures have no problem in being covariant. Hence generics in Java are much less useful than they would be with declaration-site variance. Then subtyping + variance, especially with wildcards which are basically existential types, is undecidable, so by definition people have a hard time in producing a reliable compiler.
Here's a fun example that could crash a compiler:
class C<P> implements List<List<? super C<C<P>>>> {}
And doesn't that suck?But seriously, Java's designers could have chosen a better, saner path. Declaration-site variance is so much better. And we aren't talking about really expressive type-systems, with higher-kinded types and type-2 polymorphism, for starters the basics would do just fine.
I mean, Go's standard data-structures are generified. Why not provide the same capability to its users? This situation is exactly like with Java's arrays.
They are just non-generic (pun intended) - you cannot add it to every type, only to "blessed" types - arrays/slices, channels and maps.
Could you please stop spreading this nonsense?[1] Generics aren't free. You will always pay for it in terms of some combination of implementation complexity, runtime performance and compiler performance.
> Generics aren't free. You will always pay for it in terms of some combination of implementation complexity, runtime performance and compiler performance.
I don't argue about implementation complexity and compiler performance, I'm just saying that I assume that most that complexity is already present in the Go compiler.
However, I think that saying that generics have runtime performance cost is disingenuous. It's like saying that functions aren't free. Now, obviously it's possible to program without function by using loops, gotos or inlining code. However, if you want to make your program more abstract, you'll end up implementing functions, along with calling conventions, register saving, varargs, ... It's easier if the compiler does that for you (also, sometimes the compiler will compile functions into loops, gotos or inlined code, reducing the performance penalty).
It's the same with generics. If you have an algorithm that you want to use with different data types, you can either (1) implement it multiple times, or (2) manually box and unbox all values. That's exactly what the compiler can do for you if you write the code using generics. The fact that most compilers use just one of these strategies is not a deficiency of generics, but the deficiency of compilers. Both Scala and .Net use both specialization and boxing. Therefore, in all honesty, I really see no additional runtime cost to generics that wouldn't be present in equivalent non-generic code.
They aren't free...
I literally don't know what to say here. The whole point is to analyze the trade offs of generics rather than start out with a judgment that they are always worth it. In order to have generics supported in a language, you must pay for it some way or another. If you just box all of the values like (I think) you're suggesting and provide compiler support for it, then programs that use generics are going to pay a cost in runtime performance compared to programs that don't use them. In other implementations of generics, it's possible to remove that runtime cost (or almost remove), but usually at the cost of something else like implementation complexity or compiler speed. Programs that use generics with that implementation choice won't pay a runtime cost compared to programs that don't use them. This obviously has a significant impact on the decision procedure of whether to use generics or not at any given point in your program.
And yes, absolutely, saying generics has a cost is exactly like saying functions have a cost. The only difference between them is that there is clearly still a substantive amount of disagreement over whether full blown generics is always worth its weight in value (compared to the cost of not having them).
Currently, Go does not have anything resembling the term "generics." (Except for a few built in types and functions defined in the language specification.)
Honestly, Go is probably one of the only language that is clearly not expressive enough.
[0] Just to name a few: Go has packages instead of header files, one simple build command instead of Makefiles, embedded structs, interfaces, allows you to declare functions everywhere, multiple return values, panics, a huge (!) platform independent standard library, native platform independent concurrency, saner string handling, lists, dictionaries, iota, cross-platform and cross-architecture code via file names instead of macros + autotools, ...
I really can't understand how people dismiss all of this and claim a programming language is useless because it lacks a single feature.
I am not saying C does things better than Go. I am saying it is less expressive.
In the sense that there are a lot of things you simply cannot implement in C, whereas you can implement them -- in an ugly and unsafe fashion, it is true -- in C.
Generics is not the only example. You can easily get exceptions in C with setjmp and longjmp for instance. You can even get garbage collection in C (and not only talking about the conservative Boehm stuff, you can use fat pointers -- yes it's unwieldy and ugly, but it works).
As for all the niceties, yes there are there, but you can implement most of them in C also (and, in fact, people have).
You'll notice I did not even say C was better than Go.
My actual thoughts on the matter is that they're not made for the same use cases -- albeit one of my problem with Go was always figuring its use case. Apparently I'm not the only one confused, because the language creators expected to get C users, they got Python user instead. As you said yourself, it has more niceties, so maybe it is kind of a middleground when more performance or concurrency is needed, but C is deemed to tricky or unsafe. As I have learned to navigate my ways around C's pitfalls (and boy, there are some pitfalls!), I don't think I'll ever be tempted to use Go (at least, if the language doesn't change significantly).
I'm also not some kind of C fanatic, I use Java, Ruby or Python if it gets the job done; and while I don't really use them for actual work, I have a soft spot for some functional languages.
In java.util.Hashtable as implementation of the java.util.Dictionary interface, since version 1.1 back in 1997.
Implemented using s/interface{}/Object/g with ability to use any type as key, as long as, hashCode() and equals () are overriden.
Also allows for fine tuning of the capacity and load factor.
> Or closures?
In anonymous inner classes. A pain to use when compared with real closures, but doable nonetheless.
The fact is, the comparison between Go and "pre generics Java" is a bad one. There are many substantial differences, and blessed parameterized types in Go is absolutely one of them.
* pre-1.5 Java did not have one, its only parametric type was the low-level array
You mean, except the lack of simplicity when you have generic arrays and maps, and the lack of consistency when no other type can be generic? (Personally, I don't think generics are complicated, but people say that Go designers think so.)