Because C isn't web-scale.
Re:Commander Keen source code released
by zenojevski on Wednesday September 17, 2014 @04:19AM
(#8329041)
The game renderer is also too coupled to the game backend. They should be separate pieces which only communicate via a RESTful API. Except the first frame should be rendered server-side to save time.
That game is perfect for C, why on earth port it to something that is not just better or more modern C?