Re:Minecraft + World of Warcraft. Introducing Oort Online
by alandarev on Tuesday September 16, 2014 @08:27AM
(#8324117)
No demo, game footage is limited to viewing the world and building blocks, exactly what vanilla Minecraft is.
There is a high risk, huge hype, but nothing to back up their ambitions. Also, I do not believe 100k is even realistically enough for funding this project.
Re:Minecraft + World of Warcraft. Introducing Oort Online
by benvio on Tuesday September 16, 2014 @08:35AM
(#8324145)
It's about 50k per goal / headline-feature. We'll make more of them depending on the level of funding. We're doing it to make sure whatever the level of funding we can be sure we'll deliver a our backers a well polished package.
Re:Minecraft + World of Warcraft. Introducing Oort Online
by sleepychu on Tuesday September 16, 2014 @08:24AM
(#8324108)
+1 also they didn't really cover how they're going to avoid griefing (although maybe that's what beacons are for?) and just general dirt huts and nerd poles.
Re:Minecraft + World of Warcraft. Introducing Oort Online
by hsx on Tuesday September 16, 2014 @08:16AM
(#8324088)
I think this looks great. I love Minecraft but this takes a different approach to it, which is good. I could, however, see Microsoft moving Minecraft in the same direction, connecting servers together and making it more like an MMO..
Re:Minecraft + World of Warcraft. Introducing Oort Online
by technicalfault on Tuesday September 16, 2014 @08:20AM
(#8324099)
If you’re a games company pitching the ‘next Minecraft’, co-developed with users, then be clear that players have no ownership unless you give them equity.
And: https://www.youtube.com/watch?v=dkPa1WTUOlE
Are a couple...
There is a high risk, huge hype, but nothing to back up their ambitions. Also, I do not believe 100k is even realistically enough for funding this project.
For a real attempt at a "Minecraft MMO", try Everquest Next.