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Re:What iPhone 6 screen size means for developers by interpol_p on Thursday September 11, 2014 @03:22AM (#8301295)
Is it definitely upscaling a 320x568 buffer, or is it fractionally scaling the UIView hierarchy to render at 375x667 or 414x736? My impression from the article was that it is doing the latter.

In the keynote they seemed to imply that existing apps would appear sharp on the new displays, and this sort of rendering trick would achieve that.

Re:What iPhone 6 screen size means for developers by djfumberger on Thursday September 11, 2014 @03:34AM (#8301323)
As far as I can see in the simulator it's definitely upscaling the 320x568 buffer.

I think the apps will look sharp because of a good scaler, not because it's messing with the UI View hierarchy.

I get the sense the author of the article isn't aware you need new launch images to make the app iPhone 6/6+ 'native' ?

Re:What iPhone 6 screen size means for developers by interpol_p on Thursday September 11, 2014 @05:13AM (#8301589)
Thanks — I was kind of excited to think that they had found a reliable way to upscale an arbitrary view hierarchy. I guess upscaling the compositor output is more reliable.