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djfumberger

Maybe that's the compromise for a good user experience?
Maybe then security is less to do with individuals and more so company culture ?
Why do you say ads don't work?
Re:The Launch Diary: Three months left to save our startup on Friday November 07, 2014 @11:09AM (#8573139)
Good luck to the guys. I released a similar app a few months ago - Beatwave (http://beatwave.co). We've just hit 1.2 million downloads so the download numbers they're after are fairy realistic I think. Just have to make sure the monetization is spot on to capitalize though!
Re:What iPhone 6 screen size means for developers on Thursday September 11, 2014 @03:34AM (#8301323)
As far as I can see in the simulator it's definitely upscaling the 320x568 buffer.

I think the apps will look sharp because of a good scaler, not because it's messing with the UI View hierarchy.

I get the sense the author of the article isn't aware you need new launch images to make the app iPhone 6/6+ 'native' ?

Re:What iPhone 6 screen size means for developers on Thursday September 11, 2014 @02:38AM (#8301176)
All existing apps will be rendered into the current 320x568 frame buffer and scaled up. It's really no different to an iPhone app running on an iPad in that respect.

I'd imagine the scaled up apps will also look slightly blurry, but how much is to be seen once we get the devices.

A developer has to build the app under iOS 8 SDK with new launch images for the iPhone 6 and 6+ to use the native resolutions of those devices.

The frames will then be 375x667 and 414x736 for the iPhone 6 and iPhone 6+ respectively.

So the auto scaling is a stop gap, you really need to have the app running at the native resolutions to look as best they can.

Re:Implementing a "sketch" style of rendering in webGL on Wednesday August 27, 2014 @08:10PM (#8235333)
Didn't seem to work on Safari either.
Re:Hyperlapse, Instagram's new video stabilization app on Tuesday August 26, 2014 @05:54PM (#8229781)
Great app.

On a side not it's kind of depressing / scary / crazy that it's now just common place to release these apps for free.

Indie development if not suffocated already on the App Store has little hope competing going forward.

Re:Ask HN: What projects are you working on? on Sunday June 29, 2014 @03:15AM (#7960575)
Yeah reality is we only have enough dev resources to pick one. iOS is a good platform to start on because if things go well there then there's a chance it will do well elsewhere and on the flip side if doesn't go well then it's probably not worth investing in an android, windows mobile ver etc.

What platform would have been your pref ?

Re:Ask HN: What projects are you working on? on Saturday June 28, 2014 @09:07AM (#7958091)
Have just launched an app to enable people of all skill levels to create music - http://beatwave.co