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Re:Bézier Clock by primelens on Wednesday September 10, 2014 @03:56PM (#8298702)
Yes. Perhaps hitting the optimum form at 45 would be ideal. So 4 would start becoming clearer at 40 and then start degenerating after 45.
Re:Bézier Clock by smackfu on Wednesday September 10, 2014 @04:41PM (#8299005)
Or change the motion curve so that it stays in the recognizable state for longer, like 90% of the time.
Re:Bézier Clock by dredmorbius on Wednesday September 10, 2014 @11:38PM (#8300747)
I'd suggest capping the animation duration. 90% of 10 hours still leaves an hour for the animation.

If you've got an extended clock (days, months, years, centuries, millennia), morphing could take a while.

Re:Bézier Clock by frigaardj on Wednesday September 10, 2014 @11:52PM (#8300791)
Currently the animations all last at most 20 seconds, irrespective of the transition duration.
Re:Bézier Clock by rumbler on Thursday September 11, 2014 @09:02AM (#8302295)
Came here to say this. The "pure" version of each digit should come in the middle, rather than at the beginning, of its interval.