About OO: subtyping leads to semi unification which really complicated type inference. I'm beginning to think it might not be a good idea to combine FP unified features with OO semi unified features.
Good point! Must admit that I did not write a lot of Scala, but I always approached it from the FP side :)
More specifically, I think OO-style code interactions are great but that they need to be separated from ambient mutability, subtyping, subclassing, inheritance, etc. Late binding/open corecursion is really cool however.
I would like to see a language which starts with ML modules as a base and build a totally novel semi-OO system into FP. I don't think it would, at the end of the day, look much at all like OO the way that OO appears today, but I think it could still gather many of the advantages while maintaining ease of reasoning, good type inference, etc.
This has already happened. Ideally, good object-oriented code should always prefer immutability over mutability, should prefer interface polymorphism over inheritance polymorphism, should prefer has-a relationships (the OO version of composition) over is-a relationships (subclassing), and so on. Much of this was originally figured out a very long time ago.
So the issue isn't that these standards don't exist; it's that they aren't widely understood among users of object-oriented languages. That, in turn, is because OO is so widely used by so many programmers, including a lot of people with very limited formal training in computer science, that most users of OO languages have very little exposure to any of the literature about what constitutes well-crafted object-oriented code. Certainly less so than in FP, which benefits (in this department) from the fact that it hadn't even begun to escape the ivory tower in any sort of serious way until just a few short years ago. In short, object-oriented programming is a victim of its own success.
It doesn't help that the first really widespread object-oriented language wasn't particularly object-oriented, either.
Really what I'm referring to is a language which outlaws instead of one that leaves it up to preference. And by outlaw I don't mean entirely, but instead a language which requires the programmer explicitly opt into these richer domains as they are needed.
My understanding is that while these principles are understood as valuable, OO is generally constructed as too permissive to enforce them.
In a similar story, unbounded recursion is generally "bad" in almost every part of a program---nobody likes mysteriously hanging programs---but only total languages have a formalism which allows you to profitably outlaw it.
So I'm convinced there are the beginnings of the theory of objects lurking around out there even if they rarely see the light of day (really) in practice. But I also recognize that modern functional semantics grew over the last 80 years. I don't think (maybe I'm wrong) that the whole package of OO has had so long to mature.
But we're talking about language design. I think enforcing constraints is much (maybe all, from a certain point of view and definition of "constraint") of what a programming language ought to do. Haskell code is principled because the language is principled, not because of conventions passed from an ivory tower.
Also do you know of any languages built around those principles you mention? It sounds like studying such a language might make OO click for me a little more.
> I don't think it would, at the end of the day, look much at all like OO the way that OO appears today
Won't it be more like a Actor-oriented thing then?
I'm pretty decent in Haskell and fluent in Go at this point, and it really depends on what you mean by that. Is Go a certain brand of very refined OO? Yes. I've even found certain ideas from PF are surprisingly adaptable [1], the "surprise" being that it's not the usual "Look, Ma, I can map/filter/reduce!" that an OO language borrows from the FP world, which Go is actually really hostile to. (Go does have closures and they are important, but the type system precludes a lot of the "good stuff".)
However, is Go headed in the direction of Haskell? No. It's definitely not. Trying to turn it into Haskell would be nothing but pain. Mutability is pretty fundamental in Go, and while there's a culture of isolating it to goroutines, the language itself does little to help with that.
Indeed that's what I meant.
x -> F x
for some pattern functor F. So, for instance, defining an infinite stream like newtype Stream = Stream { runStream :: (X, Stream) }
is corecursion. The interesting part is that whatever defines the stream is forced to fix the Stream type immediately. Open (co)recursion in OO langauges occurs when the recursive type is left undefined (i.e., self is passed in). This allows you to change the type of the object at every step if desired.The similar game in a recursive function might be defining face like so
fact :: (Int -> Int) -> (Int -> Int)
fact recur n = n * recur (n-1)
We "tie the knot" by passing fact to itself fix f = f (fix f)
fix fact :: Int -> Int
which would allow us to add extra cases as needed let term recur n = if n == 0 then 1 else recur n
> fix fact 3
-- infinite loop
> fix (term . fact) 3
6
So this is a kind of "mixing" of recursive functions. Open corecursion lets you do OO-like "mixing" of corecursive functions.Multi-methods and protocols
As someone that likes multi-paradigm languages, I tend to dislike that many FP guys "forget" their languages also do have first class support for OO when needed.
Somehow, I did not read you comment properly and spitted out a bad comment.
Neither touch F# or OCaml.
Nor CLOS in Lisps.
For instance, in Haskell you can prove a functor instance has at most one implementation (if we disallow diverging values), uniquely given by fmap id === id. GHC can automatically derive it for you. If you have dynamic polymorphism this is lost because now you can have "nonuniform" functor instances that behave differently for different types while still satisfying the functor laws.
More generally, parameteric polymorphism eliminates a large number of "behavior surprises" that can lurk in OO code. And with existential types I never find myself missing dynamic polymorphism. Similarly, in Clojure, if I find myself using dynamic behavior, it's either to interact with Java or as a hacky version of parameteric behavior.
How would one do that?
Not an OCaml programmer myself, but I heard this multiple times. For example, in Real World OCaml [ https://realworldocaml.org/v1/en/html/objects.html ]), and I quote from Chapter 11:
> You might wonder when to use objects in OCaml, which has a multitude of alternative mechanisms to express the similar concepts. First-class modules are more expressive (a module can include types, while classes and objects cannot). Modules, functors, and data types also offer a wide range of ways to express program structure. In fact, many seasoned OCaml programmers rarely use classes and objects, if at all.
To be fair, the chapter goes on to explain why you'd want objects. It also states they are very different from objects as understood by other OO languages. I'd say OCaml is therefore a bad example for OO.
--
How are type classes in Haskell an OO feature?
Consider an example:
let a = object method f x = 1 end;;
val a : < f : 'a -> int > = <obj>
We define an object a, and the interpreter tells us that the type of the object is "< f : 'a -> int >", i.e. it provides method f.Define another object
let b = object method f x = 2; method g x = x end;;
val b : < f : 'a -> int; g : 'b -> 'b > = <obj>
Define a function that takes calls method f of its argument: let f obj = obj#f ();;
val f : < f : unit -> 'a; .. > -> 'a = <fun>
The type of the function tells us that its argument must be an object that provides method f, and maybe some other methods. Now, we can call this function with object a, and object b: f a;;
- : int = 1
f b;;
- : int = 2
This structural typing, (or if I'm not mistaken, it's called row polymorphism) is an interesiting feature of the language, and it may be useful in some situations. It does not harm the rest of the language, and I see it as a good feature that probably does not get a lot of attention, but it's theoretically solid and works well. Compared to more usual OO systems, it is cleaner and, imho, easier to reason about.That said, I think, the authors of "Real World OCaml" are right, encouraging the use of Modules rather than Objects. But they do so primarily because in many mainstream languages the main means of abstractions are objects, and they are used for everything. OCaml has functors, modules, it has records, it has ADTs, it has functions, so the need for objects is very limited, and so the new users must get this message very clearly.
An article on objects in OCaml: http://roscidus.com/blog/blog/2013/09/28/ocaml-objects/
I think I understand the appeal of structural typing: you are defining implicit anonymous interfaces as you write objects, and automatically grouping objects that share structure. But in which case is this more useful than, say, defining type classes or using explicit interfaces in mainstream OO languages? Or is it a case of preferences?
I can see a difference with objects: in most mainstream OO languages you cannot retrofit an object to comply with the interface you want if you don't control the source code and the object only differs from what you need on a triviality such as naming. But what about type classes? Isn't this what they are there for?
See https://news.ycombinator.com/item?id=8280613
There are so many ways of doing OO.
So, what OO is all about will depend which researcher gets asked.
Yes, we can use less currently mainstream (note: not less correct) definitions of OO, but that doesn't help the Scala=OO+FP position.
Jump dump what is being worked on at any given point in time?
For me it is hard to grasp how youngsters see OO or FP, because I was part of the initial mainstream waves. So I got to see the things in a different perspective.
The world at companies was procedural, and lots of experimentation was going on.
Sorry, how does this remark relates to my comment?
There are a few places where this chain is weak.
They never occurred to me as OO. Could someone explain this?
Sorry if I misassume your OOP experience.
Many think about OOP as introduced by Simula/Smalltalk, or how it is served by Java/C#... ones.
However there are many other ways of doing OOP, which many of us in the old (early 90's) experimented with, while OOP was striving to become mainstream.
Type classes in Haskell and their use, can be easilly mapped to interfaces/protocols/traits/... in the OO world.
From the OOP point of view, type classes are a group of operations that can be applied to a given type and refereed to by a specific name.
Which allows writing polymorphic operations over types that support a specific a specific group of functionality.
Polymorphism and data hiding are the common concepts across all OOP proposals.
As for the remaining concepts, there are lots of languages that agree to disagree, between mainstream, academia and lost OOP battles.
And I can call one of the many Simon Peyton Jones talks that describe this, http://yow.eventer.com/events/1004/talks/1054, starting at 00:42.
Module systems aren't much more than castrated object systems, so I don't see a real benefit of picking some half-assed module system over a first-class object system.
I also dont think that Haskell-modules and objects are on the same level, for instance: Haskell's modules do not encapsulate state.
I tend to disagree. OOP can borrow some FP stuff (as we see with map/each/select/reject in Ruby for instance, or lambda's in Java); or to take it broader: imperative can borrow some from declarative.
But "fusing" the two will cause FP's ease-of-reasoning ("just functions and data structures") to be lost. On top of that, when using a strictly typed discipline (like Scala does), the types will become really messy.
So when it comes to FP, I like it pure-and-typed (a la Haskell), or untyped (like the Lisps), but not mixed-paradigm.
When it comes to OOP/imperative I like to mix in as much of FP/declarative as makes sense (like Ruby does for instance).