Consider an example:
let a = object method f x = 1 end;;
val a : < f : 'a -> int > = <obj>
We define an object a, and the interpreter tells us that the type of the object is "< f : 'a -> int >", i.e. it provides method f.Define another object
let b = object method f x = 2; method g x = x end;;
val b : < f : 'a -> int; g : 'b -> 'b > = <obj>
Define a function that takes calls method f of its argument: let f obj = obj#f ();;
val f : < f : unit -> 'a; .. > -> 'a = <fun>
The type of the function tells us that its argument must be an object that provides method f, and maybe some other methods. Now, we can call this function with object a, and object b: f a;;
- : int = 1
f b;;
- : int = 2
This structural typing, (or if I'm not mistaken, it's called row polymorphism) is an interesiting feature of the language, and it may be useful in some situations. It does not harm the rest of the language, and I see it as a good feature that probably does not get a lot of attention, but it's theoretically solid and works well. Compared to more usual OO systems, it is cleaner and, imho, easier to reason about.That said, I think, the authors of "Real World OCaml" are right, encouraging the use of Modules rather than Objects. But they do so primarily because in many mainstream languages the main means of abstractions are objects, and they are used for everything. OCaml has functors, modules, it has records, it has ADTs, it has functions, so the need for objects is very limited, and so the new users must get this message very clearly.
An article on objects in OCaml: http://roscidus.com/blog/blog/2013/09/28/ocaml-objects/
I think I understand the appeal of structural typing: you are defining implicit anonymous interfaces as you write objects, and automatically grouping objects that share structure. But in which case is this more useful than, say, defining type classes or using explicit interfaces in mainstream OO languages? Or is it a case of preferences?
I can see a difference with objects: in most mainstream OO languages you cannot retrofit an object to comply with the interface you want if you don't control the source code and the object only differs from what you need on a triviality such as naming. But what about type classes? Isn't this what they are there for?
See https://news.ycombinator.com/item?id=8280613
There are so many ways of doing OO.
So, what OO is all about will depend which researcher gets asked.
Yes, we can use less currently mainstream (note: not less correct) definitions of OO, but that doesn't help the Scala=OO+FP position.
Jump dump what is being worked on at any given point in time?
For me it is hard to grasp how youngsters see OO or FP, because I was part of the initial mainstream waves. So I got to see the things in a different perspective.
The world at companies was procedural, and lots of experimentation was going on.
Not an OCaml programmer myself, but I heard this multiple times. For example, in Real World OCaml [ https://realworldocaml.org/v1/en/html/objects.html ]), and I quote from Chapter 11:
> You might wonder when to use objects in OCaml, which has a multitude of alternative mechanisms to express the similar concepts. First-class modules are more expressive (a module can include types, while classes and objects cannot). Modules, functors, and data types also offer a wide range of ways to express program structure. In fact, many seasoned OCaml programmers rarely use classes and objects, if at all.
To be fair, the chapter goes on to explain why you'd want objects. It also states they are very different from objects as understood by other OO languages. I'd say OCaml is therefore a bad example for OO.
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How are type classes in Haskell an OO feature?