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Re:Socket.io 1.1.0 released by AhtiK on Thursday September 04, 2014 @08:21AM (#8267764)
My understanding is that if websockets go through TLS encryption then it works alright over cellular networks. Plain websocket is what causes most of the problems.

Is there another issue to be aware of?

Re:Socket.io 1.1.0 released by swah on Thursday September 04, 2014 @01:03PM (#8269384)
I think this sums it up: http://blog.fanout.io/2013/03/04/long-polling-doesnt-totally...

I admit its FUD at this point