Re:An Intro to Videogame Design History
by agumonkey on Monday August 04, 2014 @01:44AM
(#8130515)
Interesting design indeed. I tend to prefer games that are like books, leaving your imagination filling the gaps instead of providing overwhelming details.
For example, I really loved Proteus, and Kentucky Route Zero. Also Superbrothers' Sword & Sworcery.
None of these are realistic. They present highly stylized worlds, and that's what engages me.