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Re:An Intro to Videogame Design History by nrs26 on Sunday August 03, 2014 @06:48PM (#8129444)
I think this is a great article and an awesome website in general. I've always been a big gamer and interested in videogame design but I haven't found many accessible essays for non developers. I'll be following the website and new essays from now on!

If anyone knows other websites or essays like this - that are an in-depth look at videogame design - I would love to know about them.

Re:An Intro to Videogame Design History by seanflyon on Monday August 04, 2014 @04:19PM (#8133783)
Re:An Intro to Videogame Design History by sogen on Monday August 04, 2014 @11:36AM (#8132199)
There's a new post on Designing game narrative:

https://news.ycombinator.com/item?id=8128216

Re:An Intro to Videogame Design History by ilzmastr on Sunday August 03, 2014 @06:18PM (#8129365)
made an epub of the 4 parts with images for my own read-it-later use b/c I'm obsessed with pandoc:

http://cl.ly/2I0f0i1a2d3u

Re:An Intro to Videogame Design History by ghostDancer on Monday August 04, 2014 @12:58PM (#8132727)
Thanks , for simple pages i use http://dotepub.com/ , and then i read them while commuting .
Re:An Intro to Videogame Design History by jamesbritt on Sunday August 03, 2014 @08:38PM (#8129700)
Wow. Thank you so much.
Re:An Intro to Videogame Design History by unphasable on Sunday August 03, 2014 @03:51PM (#8128943)
the conclusion at the end of the article about the future of video games doesn't even mention VR. I fee video games are about to get their biggest boom ever with the advent of mainstream VR.
Re:An Intro to Videogame Design History by agumonkey on Sunday August 03, 2014 @05:32PM (#8129246)
Are you sure ? what I miss the most in video games is the impressionism immersion. VG are getting close and closer to the uncanny valley, and IMO further from what makes a game special.
Re:An Intro to Videogame Design History by jamesbritt on Sunday August 03, 2014 @08:43PM (#8129713)
I'm probably an atypical game fan. The games that most stoke me are the ones that invent a striking visual universe.

For example, I really loved Proteus, and Kentucky Route Zero. Also Superbrothers' Sword & Sworcery.

None of these are realistic. They present highly stylized worlds, and that's what engages me.

Re:An Intro to Videogame Design History by agumonkey on Monday August 04, 2014 @01:44AM (#8130515)
Interesting design indeed. I tend to prefer games that are like books, leaving your imagination filling the gaps instead of providing overwhelming details.
Re:An Intro to Videogame Design History by tormeh on Sunday August 03, 2014 @04:20PM (#8129044)
I think the biggest way in which it could change video games is that many people who don't like video games on a screen seem to like it when it has VR-style visual immersion. I've never tried VR, but from people having tried the Rift it seems like video games become much less abstract and have easier suspension of disbelief.
Re:An Intro to Videogame Design History by slurry on Sunday August 03, 2014 @08:39PM (#8129703)
It didn't mention color graphics either. The presentation is about game mechanics, not delivery.
Re:An Intro to Videogame Design History by seanflyon on Monday August 04, 2014 @04:25PM (#8133823)
I don't think mechanics are independent of delivery. Assuming VR goes mainstream, it will have a significant impact on game design.