Re:An Intro to Videogame Design History
by nrs26 on Sunday August 03, 2014 @06:48PM
(#8129444)
I think this is a great article and an awesome website in general. I've always been a big gamer and interested in videogame design but I haven't found many accessible essays for non developers. I'll be following the website and new essays from now on!
If anyone knows other websites or essays like this - that are an in-depth look at videogame design - I would love to know about them.
Re:An Intro to Videogame Design History
by unphasable on Sunday August 03, 2014 @03:51PM
(#8128943)
the conclusion at the end of the article about the future of video games doesn't even mention VR. I fee video games are about to get their biggest boom ever with the advent of mainstream VR.
Re:An Intro to Videogame Design History
by agumonkey on Sunday August 03, 2014 @05:32PM
(#8129246)
Are you sure ? what I miss the most in video games is the impressionism immersion. VG are getting close and closer to the uncanny valley, and IMO further from what makes a game special.
Re:An Intro to Videogame Design History
by agumonkey on Monday August 04, 2014 @01:44AM
(#8130515)
Interesting design indeed. I tend to prefer games that are like books, leaving your imagination filling the gaps instead of providing overwhelming details.
Re:An Intro to Videogame Design History
by tormeh on Sunday August 03, 2014 @04:20PM
(#8129044)
I think the biggest way in which it could change video games is that many people who don't like video games on a screen seem to like it when it has VR-style visual immersion. I've never tried VR, but from people having tried the Rift it seems like video games become much less abstract and have easier suspension of disbelief.
If anyone knows other websites or essays like this - that are an in-depth look at videogame design - I would love to know about them.
https://news.ycombinator.com/item?id=8128216
http://cl.ly/2I0f0i1a2d3u
For example, I really loved Proteus, and Kentucky Route Zero. Also Superbrothers' Sword & Sworcery.
None of these are realistic. They present highly stylized worlds, and that's what engages me.