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Re:Cascaded Displays: Spatiotemporal Superresolution using O... by ksec on Tuesday July 29, 2014 @04:18AM (#8101188)
What is the real use case for this? Gaming and VR?

we have no problem making 4K Screens and Hardware isn't bound by it either.

Re:Cascaded Displays: Spatiotemporal Superresolution using O... by Ashwinning on Tuesday July 29, 2014 @04:54AM (#8101274)
Well, display hardware isn't the problem. 4K, 8K, there's no end to it. Cascaded displays using multiplied layers seem to help achieve benefits like sharpness at super high resolutions & effectively smoother results at low frames per second (staggered) video playback. This helps remove a major obstacle that high-res display technologies will face in the short term, which is processing power. Presently, high-end graphics cards can barely crank out 30 FPS at 4K resolutions for games. Also, any compression artifacts etc. in textures are much more pronounced on high-res/big sized displays. While requiring the need to change the workflow (of game development) a little bit, cascaded displays can potentially help render higher resolution, better quality/sharper images at lower frame-rates (i.e. much more cheaply) while still providing that 60fps feel.

Personally, if this takes off, I can see it saving the XBox One's ass, as a lot of the complaints from gamers have been regarding it's inferior capabilities for rendering high-end games (It renders many games at 720p 30 frames/second, while Playstation 4 is able to crank out 1080p for the same titles), and also, play another factor in prolonging the shelf life of the present generation of consoles, by enabling them to deliver much better graphics with the same hardware. Kind of like what Normal Maps (among other things) did for Xbox 360 & PS3, you can see the difference in graphics between a game released in 2005 vs a game released in 2013 on the same hardware. Among a lot of other factors, that was why it took 7 years before we saw the next generation of consoles being released. Comparatively, the Xbox 360 came out within 4 years of the release of the original Xbox.

TL;DR - It's not about the display hardware itself, it's about the ease of rendering graphics to meet the demands of high-end display.

Re:Cascaded Displays: Spatiotemporal Superresolution using O... by ygra on Tuesday July 29, 2014 @05:08AM (#8101304)
I'm not sure if processing power is going to be any different here. To get acceptable results from the proposed method you need twice the resolution (two displays) and twice the frame rate. Which translates, surprise, to four times as much processing power needed, just as a quadrupling of the resolution would.
Re:Cascaded Displays: Spatiotemporal Superresolution using O... by tgb on Tuesday July 29, 2014 @10:12AM (#8102312)
I think they actually propose something like rendering two 1080p streams at 60hz to get the effect of both higher resolution than 1080p and higher framerate than 60hz. That's their intent, apparently, who knows if the staggered frames actually create problems for viewers if the frame rate isn't just doubled.
Re:Cascaded Displays: Spatiotemporal Superresolution using O... by Ashwinning on Tuesday July 29, 2014 @05:28AM (#8101352)
Oh yeah, sorry about that, I forgot that it's hard to see the advantage in video playback. However, in games, when rendering a Full HD frame twice (with different settings/specifications), you would see a huge advantage in terms of the memory & some benefits in the amount of processing power required.
Re:Cascaded Displays: Spatiotemporal Superresolution using O... by corysama on Tuesday July 29, 2014 @12:09PM (#8102994)
It's very well suited for VR. VR really needs small displays with resolution that is simply not economical to manufacture. An 8K tablet LCD would be crazy expensive. But, 2 4K LCDs only cost twice as much as 1.

As a bonus, VR really wants crazy fast refresh rates as well.

Re:Cascaded Displays: Spatiotemporal Superresolution using O... by higherpurpose on Tuesday July 29, 2014 @04:38AM (#8101230)
4k screens are expensive to make. If the 4k burden would be taken away from the OEMs and just put on the GPU makers (which would have to deal with the performance drawbacks of 4k displays anyway), then TV manufacturers could start selling 4k TVs instead of 1080p ones by next year, and at the same prices (well, they will probably make them a bit more expensive to take some extra profit, but the point stands). Same with tablet makers, monitor makers and so on.
Re:Cascaded Displays: Spatiotemporal Superresolution using O... by ksec on Tuesday July 29, 2014 @05:40AM (#8101379)
Well they are not. MiTV and LeTV in China are selling them at less then $500 USD for 50".

I can see this being useful in gaming but not anything else. And my valid question got downvoted. :(