Re:Cascaded Displays: Spatiotemporal Superresolution using O...
by ygra on Tuesday July 29, 2014 @05:08AM
(#8101304)
I'm not sure if processing power is going to be any different here. To get acceptable results from the proposed method you need twice the resolution (two displays) and twice the frame rate. Which translates, surprise, to four times as much processing power needed, just as a quadrupling of the resolution would.
Re:Cascaded Displays: Spatiotemporal Superresolution using O...
by tgb on Tuesday July 29, 2014 @10:12AM
(#8102312)
I think they actually propose something like rendering two 1080p streams at 60hz to get the effect of both higher resolution than 1080p and higher framerate than 60hz. That's their intent, apparently, who knows if the staggered frames actually create problems for viewers if the frame rate isn't just doubled.
Re:Cascaded Displays: Spatiotemporal Superresolution using O...
by Ashwinning on Tuesday July 29, 2014 @05:28AM
(#8101352)
Oh yeah, sorry about that, I forgot that it's hard to see the advantage in video playback.
However, in games, when rendering a Full HD frame twice (with different settings/specifications), you would see a huge advantage in terms of the memory & some benefits in the amount of processing power required.
Personally, if this takes off, I can see it saving the XBox One's ass, as a lot of the complaints from gamers have been regarding it's inferior capabilities for rendering high-end games (It renders many games at 720p 30 frames/second, while Playstation 4 is able to crank out 1080p for the same titles), and also, play another factor in prolonging the shelf life of the present generation of consoles, by enabling them to deliver much better graphics with the same hardware. Kind of like what Normal Maps (among other things) did for Xbox 360 & PS3, you can see the difference in graphics between a game released in 2005 vs a game released in 2013 on the same hardware. Among a lot of other factors, that was why it took 7 years before we saw the next generation of consoles being released. Comparatively, the Xbox 360 came out within 4 years of the release of the original Xbox.
TL;DR - It's not about the display hardware itself, it's about the ease of rendering graphics to meet the demands of high-end display.