Re:Minecraft clone in Python with Pyglet
by jmpeax on Sunday June 29, 2014 @09:44AM
(#7961150)
Why did you choose to store the state in a database? It seems like an unusual choice for a game.
[ Parent
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Not really. Databases are very common in gamedev but, most of the time, they are not relational and are ad-hoc (i.e the database program is coded in-house). All of this for performance.
Check this out: