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Re:Minecraft clone in Python with Pyglet by fogleman on Saturday June 28, 2014 @09:43PM (#7960083)
Original author here. Saw a lot of traffic to my GitHub repo and wondered where it was coming from.

The Python clone I wrote is pretty cool and minimal, but I'm much more proud of a clone I later wrote in C:

https://github.com/fogleman/Craft

This one is much more performant and has way more features, including online multiplayer. The server is in Python.

Here's a video of it:

https://www.youtube.com/watch?v=tScCneiTGm4

Anyway, happy to answer any questions.

Re:Minecraft clone in Python with Pyglet by kellyfj on Sunday June 29, 2014 @03:39PM (#7962136)
Love the Python version. Am planning to use it on our local CoderDojo to help teach kids to code some basic concepts etc. Awesome job! Thanks!
Re:Minecraft clone in Python with Pyglet by jmpeax on Sunday June 29, 2014 @09:44AM (#7961150)
Why did you choose to store the state in a database? It seems like an unusual choice for a game.
Re:Minecraft clone in Python with Pyglet by LBarret on Sunday June 29, 2014 @10:22AM (#7961240)
Not really. Databases are very common in gamedev but, most of the time, they are not relational and are ad-hoc (i.e the database program is coded in-house). All of this for performance.
Re:Minecraft clone in Python with Pyglet by fogleman on Sunday June 29, 2014 @10:25AM (#7961246)