at one point, I was paid for more time in meetings than work. The only way this didn't happen was when we were putting out fires because mysteriously, we weren't making project goals and upper management was putting pressure on my boss.
I currently work for a fully remote company and it's completely the opposite. We do one weekly status meeting which is usually 20-30 mins. Then project planning/troubleshooting/teambuilding meetings as needed usually around 2-4 hours per MONTH.
EVERYTHING else is discussed/solved very efficiently via IM.
I hope to never work for a company with meetingitus again, big waste of time and resources.
It's acceptable to skip a few of the meetings after things inevitably turn into a cluster bomb and somebody has to start writing the actual code.
I'm lucky to have learned from some excellent meeting-chairs but have only been able to reproduce the efficiency when I formed and ran my own team. Never pulled it off when joining someone else's.
That means they're unproductive. On the other hand, if you force a venue change, you're just going to get hyper aggressive git commit messages or something equally stupid to show "who's boss". The only solution I'm aware of is to select employees for hire based on likelihood of not being "into" primate dominance rituals, at least not at work. This is pretty hard to figure out at the interview stage and once a company is eventually infected, its plague dynamics time, and much like a bad flu season, work grinds to a halt.
I don't think that's necessarily even a subconscious purpose, but most human group face-to-face interactions end up involving some elements of such rituals, and in the case of meetings they are particularly dominant when the "rich interaction" that is enabled by face-to-face communication isn't used specifically for something else.
Lots of meetings, IME, are held by one person to gather information from many people or to distribute information from one person to many people -- these kind of one-to-many or many-to-one scenarios are the easiest thing to see doesn't require a meeting (many-to-one being the more inefficient.) There's even some cases of many-to-many communication where there isn't any real need for interactivity. And plenty of cases where a meeting that is held for a many-to-many interactive purpose spends much of its time doing top-down, one-to-many communication for much of the meeting because something that ought to have been distributed to be reviewed by participants to be ready for a productive meeting was instead distributed for the first time in the meeting, wasting most of the meeting time.
I've seen this play out in social groups, too.
We have an 8.5 hour workday in Switzerland which we strictly stick to - we get comp time if you work over. In the u.s. we were pretty regularly working 10 hour days and 12 wasn't unusual, but we were wasting so much time.
A good example is meetings - most people get to the meeting 5 minutes before the start time. As soon as enough people arrive (usually 5 minutes before the start time or right at the start time) the meeting starts. If the meeting doesn't start by 10 minutes after because someone is missing it's cancelled. There's no smalltalk at the beginning, no socializing, no standing around stuffing your face...
Our company was bought by an American company and some of the Swiss staff transferred to the u.s. for awhile. Meetings were one of the most confusing changes for them - they'd be waiting in the conference room with no one showing up, then a few stragglers 10 minutes after the start time, and then every stands around talking about non-work stuff like they were at a high-school mixer. One colleague asked to have them start the meeting the first few time but eventually gave up and just started doing it the American way.