Re:Metal – Apple’s new graphics API
by ndesaulniers on Monday June 02, 2014 @05:43PM
(#7836657)
In that case, you should be happy that WebGL will be on by default in iOS 8 and Safari.
[ Parent
| on HN ]
Very happy indeed!
Re:Metal – Apple’s new graphics API
by general_failure on Monday June 02, 2014 @06:44PM
(#7836976)
Where did you read that uiwebview/mobile safari in ios8 has webgl?
Multiple people on Twitter confirmed WebGL running on their devices with iOS 8 beta installed:
https://www.youtube.com/watch?v=VZ0aWbZjX6M
https://www.youtube.com/watch?v=eX5hUdhI4Hs
https://dl.dropboxusercontent.com/spa/9hdhy0x8uk9d155/02uwwr...
https://dl.dropboxusercontent.com/spa/9hdhy0x8uk9d155/iwy2qc...
It does run both in Safari and WebView and it's pretty fast:
http://blog.ludei.com/webgl-ios-8-safari-webview/
http://www.photonstorm.com/html5/a-first-look-at-what-ios8-m...
It has very decent subset of features supported:
https://www.dropbox.com/s/i80qxzap59i230n/2014-06-02%2023.43...
But apparently it's not yet fully stable.
Also Dean Jackson from Apple's WebGL team tweeted, please direct eventual bug reports to him:
Re:Metal – Apple’s new graphics API
by jasoncartwright on Monday June 02, 2014 @06:45PM
(#7836982)
http://www.extremetech.com/computing/183421-apple-wwdc-keyno... - search for WebGL
Re:Metal – Apple’s new graphics API
by stevejohnson on Monday June 02, 2014 @07:15PM
(#7837115)
That's for desktop Safari.