News for hackers. Stuff that matters.
Re:Metal – Apple’s new graphics API by ndesaulniers on Monday June 02, 2014 @05:43PM (#7836657)
In that case, you should be happy that WebGL will be on by default in iOS 8 and Safari.
Re:Metal – Apple’s new graphics API by jarrett on Monday June 02, 2014 @06:00PM (#7836759)
Very happy indeed!
Re:Metal – Apple’s new graphics API by general_failure on Monday June 02, 2014 @06:44PM (#7836976)
Where did you read that uiwebview/mobile safari in ios8 has webgl?
Re:Metal – Apple’s new graphics API by bd on Monday June 02, 2014 @07:54PM (#7837298)
Multiple people on Twitter confirmed WebGL running on their devices with iOS 8 beta installed:

https://www.youtube.com/watch?v=VZ0aWbZjX6M

https://www.youtube.com/watch?v=eX5hUdhI4Hs

https://vine.co/v/MpXia7EmwAl

https://dl.dropboxusercontent.com/spa/9hdhy0x8uk9d155/02uwwr...

https://dl.dropboxusercontent.com/spa/9hdhy0x8uk9d155/iwy2qc...

It does run both in Safari and WebView and it's pretty fast:

http://blog.ludei.com/webgl-ios-8-safari-webview/

http://www.photonstorm.com/html5/a-first-look-at-what-ios8-m...

It has very decent subset of features supported:

https://www.dropbox.com/s/i80qxzap59i230n/2014-06-02%2023.43...

But apparently it's not yet fully stable.

Also Dean Jackson from Apple's WebGL team tweeted, please direct eventual bug reports to him:

https://twitter.com/grorgwork/status/473580744892112897

Re:Metal – Apple’s new graphics API by jasoncartwright on Monday June 02, 2014 @06:45PM (#7836982)
Re:Metal – Apple’s new graphics API by stevejohnson on Monday June 02, 2014 @07:15PM (#7837115)
That's for desktop Safari.