Re:The lessons of Bulletstorm and the problem with price-points
by rayiner on Friday May 30, 2014 @01:06PM
(#7822860)
So the problem is not that $60 is insane for a game, but rather that games these days are crap?
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Re:The lessons of Bulletstorm and the problem with price-points
by Goronmon on Friday May 30, 2014 @02:23PM
(#7823243)
So the problem is not that $60 is insane for a game, but rather that games these days are crap?
I think it's more that when releasing any given game, you aren't just trying to sell people on "Our game is worth $60." you also have to sell "You are better off spending $60 on our game than on all the other games you can currently buy for $60 or less."
Plus, if games these days are crap, I don't even think there are words to describe the relative awfulness of the games I played in my childhood on the NES.
Re:The lessons of Bulletstorm and the problem with price-points
by venomsnake on Friday May 30, 2014 @01:41PM
(#7823029)
AAA these days are crap. The majority of them. When you scale the team to a thousand people on 4 continents you are doomed to slide into mediocrity. Too many moving parts, too many demands to satisfy, too much content to be able to polish it effectively, budgets that don't allow innovation and risk taking. You know Assassin's Creed 3 in all of its boring shining. In the indie and mobile there are gems of pure brilliance for fraction of the price.
The only AAA title so far this year that game me good value for money was Reaper of Souls, mostly because devs listened to the public and for a change made the right decisions.
Re:The lessons of Bulletstorm and the problem with price-points
by com2kid on Friday May 30, 2014 @05:23PM
(#7824174)
http://en.wikipedia.org/wiki/Sturgeon's_law
The majority of games have always been crap. Nothing is new. Rose tinted glasses mean we only remember the good games.
Re:The lessons of Bulletstorm and the problem with price-points
by tibbon on Friday May 30, 2014 @01:14PM
(#7822913)
I personally don't think the average quality has decreased much. I remember tons of absolutely terrible NES games.
Re:The lessons of Bulletstorm and the problem with price-points
by Wohui on Friday May 30, 2014 @02:03PM
(#7823147)
Games these days are insignificant experiences for people who've already played plenty of them. Taking Secret of Mana, that was surely the first game at all of its kind that I'd played. But I'd barely part with any money to buy an RPG today. Games today have a much harder job being original, and tend to be shameless in their lack of originality anyhow.