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Re:The lessons of Bulletstorm and the problem with price-points by venomsnake on Friday May 30, 2014 @01:41PM (#7823029)
AAA these days are crap. The majority of them. When you scale the team to a thousand people on 4 continents you are doomed to slide into mediocrity. Too many moving parts, too many demands to satisfy, too much content to be able to polish it effectively, budgets that don't allow innovation and risk taking. You know Assassin's Creed 3 in all of its boring shining. In the indie and mobile there are gems of pure brilliance for fraction of the price.

The only AAA title so far this year that game me good value for money was Reaper of Souls, mostly because devs listened to the public and for a change made the right decisions.

Re:The lessons of Bulletstorm and the problem with price-points by com2kid on Friday May 30, 2014 @05:23PM (#7824174)
http://en.wikipedia.org/wiki/Sturgeon's_law

The majority of games have always been crap. Nothing is new. Rose tinted glasses mean we only remember the good games.