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Re:YouTube to Acquire Videogame-Streaming Service Twitch for... by mikeryan on Sunday May 18, 2014 @10:31PM (#7765369)
You'd want to do something like HLS which can use standard HTTP but not directly to someone's home. You'd need some sort of CDN or cloud intermediary to handle the load.

Or some sort of peer-to-peer Popcorn time style (Bittorrent Live?[1]) that can distribute the load across all viewers.

Hmm... "Twitch-Time" may be an interesting way to resurrect that service.

[1] http://www.theverge.com/2014/2/15/5414430/bittorrent-live-mo...

Re:YouTube to Acquire Videogame-Streaming Service Twitch for... by pferde on Monday May 19, 2014 @05:39AM (#7766558)
Wasn't multicast designed for something like this?
Re:YouTube to Acquire Videogame-Streaming Service Twitch for... by morenoh149 on Monday May 19, 2014 @05:36PM (#7769884)
I feel like multicast could solve a lot of similar problems. But not every router on the internet plays nicely with it.
Re:YouTube to Acquire Videogame-Streaming Service Twitch for... by TheLoneWolfling on Monday May 19, 2014 @09:11AM (#7767201)
Peer-to-peer streaming doesn't really work well generally, unfortunately.

It inherently increases latency.