You would assume that having proposed it, Apple would have implemented it. Nope. Windows only.
Apple advertises their support for OpenGL 4 in Mac OS 10.9, but they're only up to 4.1. That's the version of the spec from 2010. No tessellation or compute shaders, among other things that were added in 4.2, 4.3, or 4.4. In particular, 4.3 would be a big step because of parity with OpenGL ES 3.
10.10 announcements should be starting up in not too long, so maybe we'll see improvements.
Funny, they still do get a lot more game ports than Linux so far (while Linux is progressively getting there).
Looking at the graph, I can't differenciate between mac and linux on it, but the next one (humble indie bundle 9): http://support.humblebundle.com/customer/portal/attachments/...
the mac purchases are more substantial than the linux ones. This could be due to any number of factors, but like I said, it's only a guess.