Re:The Truth on OpenGL Driver Quality
by mattst88 on Monday May 12, 2014 @09:17PM
(#7736211)
Tessellation shaders were a part of GL 4.0. See https://developer.apple.com/graphicsimaging/opengl/capabilit...
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Re:The Truth on OpenGL Driver Quality
by wlesieutre on Wednesday May 14, 2014 @08:02AM
(#7743236)
Ah, you're right. Still, compute shaders are a pretty big deal to be missing, especially for offloading calculations like particle systems and realtime global illumination to the GPU.
10.10 announcements should be starting up in not too long, so maybe we'll see improvements.