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Re:Rust for C++ programmers – part 4: unique pointers by berkut on Tuesday April 29, 2014 @06:57AM (#7666131)
> Er… yes? Did I say it was unimportant anywhere?

No, but that link seemed to indicate it wasn't being planned for the first release and pcwalton seems to think it's possible to get Rust programs to run as fast as C++ programs in most cases.

Re:Rust for C++ programmers – part 4: unique pointers by dbaupp on Tuesday April 29, 2014 @09:03AM (#7666636)
It can easily be added backward-compatibly, so could appear in, e.g., a 1.1 release. Or... someone who really wants it scratches their itch and gets it implemented. :)

(The speed of a language isn't determined by the speed of it's "first release".)

Re:Rust for C++ programmers – part 4: unique pointers by twic on Tuesday April 29, 2014 @12:31PM (#7668087)
I would imagine that "most cases" don't require this kind of alignment, because most cases don't involve vector instructions.

There is certainly a set of performance-critical problems where making optimal use of vector instructions is essential. It does seem that Rust is unlikely to be competitive for those today. But i think it's a minority of all problems.