berkut
Some of those things enabled others to create new types of music or express themselves in different ways.
It required discarding a lot of "tricks" that had been learnt with rasterisation to speed things up over the years, and made things slower in some cases, but meant everything could use raytracing to compute visibility / occlusion, rather than having shadow maps, irradiance caches, pointcloud SSS caches, which simplified workflows greatly and allowed high-fidelity light transport simulations of things like volume scattering in difficult mediums like water/glass and hair (i.e. TRRT lobes), where rasterisation is very difficult to get the medium transitions and LT correct.
It looks like only the LEAP-1b engines are affected by this, and I was under the impression that LEAP-1b was 737-MAX-only?
(A320 has LEAP-1a as far as I can see).
I don't often like being judgemental (at least publicly!), but I'd argue that's just people being very bad developers...
You could argue having to add '&mut' at call sites everywhere (i.e. opposite to the way C++ does const in terms of call site vs target site) also clutters up the code in terms of how verbose it is, but it's still largely a good thing.
Eventually you end up in a place where it's beneficial to have converter functions that show up in the call stack frames so that you can keep track of whether the index is in the right "coordinate index system" (for lack of a better term) for the right language.
In terms of the detail, I used to do very detailed breakdowns of categories, but now I don't really see the point: my app supports 'split transactions' (one of the reasons I actually made it, as existing solutions had poor support for them back in 2009), and I generally just use things like 'Food', 'Drinks', 'Essentials' as categories, as it never really made sense (at least for me) to detail them with such accuracy.
But for things like 'coffee', I do 'Drinks:Coffee', so I can see how much I am spending on fairly specific things, but I guess it's a balance in terms of whether it's worth the effort to record them so accurately compared to making use of the details.
Similarly, things like 'Car:Fuel', 'Car:Service', etc...
> You hereby grant to Vultr a non-exclusive, worldwide and royalty-free license to copy, make derivative works, display, perform, use, broadcast and transmit on and via the Internet Your Content, solely for the benefit of You and to enable Vultr to perform its obligations under these Terms.
Given Vultr has a distributed CDN service, could not the "copy", "display", "broadcast" and "transmit" parts be charitably interpreted as part of that agreement? i.e. them serving your content via the CDN?
Edit: it looks like they've updated it already from what the blog post quotes it as?
It so often seems non-functional to me: auto-completion just doesn't work consistently, even on really simple things - you firstly normally have to save your file first, and even then often if I restart VSCode it will then work again on something it didn't a minute ago, and other times I can never get it to complete things. And this is happening on two different Linux machines and a MBPro M2 in multiple projects, so I don't think it's just a one-off bad configuration I've somehow got.
Its auto-indenting when writing code is insane as well, it seems everyone must be running rustfmt all the time, even on code as they're writing it? It never seems to get the indents right on new lines for me, I'm either having to add them or remove them.
At the end of the day it's what you get used to I think, but Visual Studio 15-20 years ago was pretty good (other than the bloody pause for "Updating intellisense"), I've yet to find anything as good for Python as PyCharm, and QtCreator (CLion was pretty good as well) is still the best Linux/MacOS-based C/C++ dev env I've found (but recent versions of it are getting worse IMO what with all the complicated "Kit" build config stuff).
https://www.aviationtoday.com/2015/05/05/boeing-787-power-is...
Which was an issue where the 787's Generator Control Units went into failsafe mode after being powered on for 248 days...
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However, more generally, I've personally found that DDG (and maybe Bing's then?) localised results are just really bad, and have been for the multiple years I've been using DDG and it's had this feature: I'm in New Zealand, and enabling localised / region-based search still often provides results to pages with TLDs like "co.uk", ".ca" and ".pl" (these latter are really common for content-generated spam in my experience), which I just can't understand...
Unfortunately, I have found that Google's results are usually a lot better in terms of being "location-aware" than DDG, at least when that's what you want...
https://pixelesque.net/blog/2022/08/basic-apple-m1-pro-cpu-b...
I wonder what the difference is... Maybe my tests were too short to show the difference between mains and battery?
Even with 12 threads of my 5900X (I've tried using the full 24 SMT - that doesn't really seem to help) with the dolphin-2.5-mixtral-8x7b.Q5_K_M model, my MacBook Pro is around 5-6x faster in terms of tokens per second...
Anyone else seeing any evidence of this?
Very large light sources likely helped (as did the matte boxes), but maybe they carefully chose the camera angles as well to minimise this?
Unity used some of their tech in 2022 to create a demo with some lions in it.