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Re:Show HN: Tic-tac-toe, with a multiplayer twist by fatty0011 on Thursday April 17, 2014 @03:13PM (#7605688)
Thanks for the comment! I considered giving each team 10 seconds per turn but settled on 5 seconds since I didn't want the games to last too long. I wanted to make it such that people kept saying "oh I'll just play one more game." And - for what it's worth - I think that's the same place I first heard about the game.
Re:Show HN: Tic-tac-toe, with a multiplayer twist by speeder on Thursday April 17, 2014 @10:14PM (#7607648)
I still feel 5 seconds is too short.

I actually decided to stop playing the game rather quickly, because the team is so desperate to move in 5 seconds that they make several terrible moves in a row, easily losing the game in a almost minimal amount of turns possible to lose.