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Re:Show HN: Tic-tac-toe, with a multiplayer twist by chavesn on Thursday April 17, 2014 @03:06PM (#7605637)
I'm so impressed with the UI and execution. Very well done. No complaints, except that it's perhaps the move timer is a little fast.

I first learned about Ultimate Tic Tac Toe here[1]. Might be worth a link to that post -- it's a great explanation with surprisingly satisfying illustrations.

[1]: http://mathwithbaddrawings.com/2013/06/16/ultimate-tic-tac-t...

Re:Show HN: Tic-tac-toe, with a multiplayer twist by mcintyre1994 on Thursday April 17, 2014 @05:36PM (#7606574)
I've been playing a really similar game called Tic Tactics, the only difference seems to be you can play in a won square until it's completely full then it becomes a free move. Not sure what overall difference that makes to tactics but it's interesting they made that small change. A big difference is taking a board doesn't give your opponent a free move, which improves late game a lot.

Actually it also starts the game with 9 moves each which makes things interesting, any collisions match and you can't take three in a row or the middle tile.

Re:Show HN: Tic-tac-toe, with a multiplayer twist by fatty0011 on Thursday April 17, 2014 @03:13PM (#7605688)
Thanks for the comment! I considered giving each team 10 seconds per turn but settled on 5 seconds since I didn't want the games to last too long. I wanted to make it such that people kept saying "oh I'll just play one more game." And - for what it's worth - I think that's the same place I first heard about the game.
Re:Show HN: Tic-tac-toe, with a multiplayer twist by speeder on Thursday April 17, 2014 @10:14PM (#7607648)
I still feel 5 seconds is too short.

I actually decided to stop playing the game rather quickly, because the team is so desperate to move in 5 seconds that they make several terrible moves in a row, easily losing the game in a almost minimal amount of turns possible to lose.