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Re:App.io Ads – Your game becomes the mobile ad, with try-be... by daveytea on Thursday April 10, 2014 @07:39PM (#7570388)
Super responsive. :)

It's a streaming tech, but we can target on the ad network level (wifi/4g/3g/etc). We only run ads on devices where we know they'll have a great user experience, since we hate crappy ads as well!

[deleted]
Re:App.io Ads – Your game becomes the mobile ad, with try-be... by daveytea on Thursday April 10, 2014 @07:51PM (#7570427)
That's not a bug, it's a feature! ;)

Check out https://app.io/safari if you want to have appception

Re:App.io Ads – Your game becomes the mobile ad, with try-be... by Spittie on Thursday April 10, 2014 @08:38PM (#7570589)
With a bit of effort one can even exit the application: http://a.pomf.se/jevryz.png

I'm honestly surprised by how well it does run, and even more by how well it run on my mobile. Congratulations :)

Re:App.io Ads – Your game becomes the mobile ad, with try-be... by skimberk1 on Thursday April 10, 2014 @08:56PM (#7570652)
It really isn't that hard: https://www.dropbox.com/s/wthf8hdgk6knmjl/Screenshot%202014-...

Anyway, this seems like a really awesome concept! I, for one, would be much more interested in downloading an app if I could test it out first.

Re:App.io Ads – Your game becomes the mobile ad, with try-be... by jasomill on Friday April 11, 2014 @03:05AM (#7571572)
That's cool — it nests!

http://jasomill.at/nested_safari.png

Re:App.io Ads – Your game becomes the mobile ad, with try-be... by daveytea on Friday April 11, 2014 @04:17PM (#7575326)
Yep, that's what we call Appioception...
Re:App.io Ads – Your game becomes the mobile ad, with try-be... by nobodysfool on Thursday April 10, 2014 @07:55PM (#7570442)
sweet. never heard of macminicolo... that's awesome.