Re:App.io Ads – Your game becomes the mobile ad, with try-be...
by jmduke on Thursday April 10, 2014 @07:35PM
(#7570373)
Wow. This seems like an incredible iteration on mobile ad tech. How responsive (as in from a UX standpoint) are the trials?
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Re:App.io Ads – Your game becomes the mobile ad, with try-be...
by daveytea on Thursday April 10, 2014 @07:39PM
(#7570388)
Super responsive. :)
It's a streaming tech, but we can target on the ad network level (wifi/4g/3g/etc). We only run ads on devices where we know they'll have a great user experience, since we hate crappy ads as well!
[deleted]
Re:App.io Ads – Your game becomes the mobile ad, with try-be...
by daveytea on Thursday April 10, 2014 @07:51PM
(#7570427)
That's not a bug, it's a feature! ;)
Check out https://app.io/safari if you want to have appception
Re:App.io Ads – Your game becomes the mobile ad, with try-be...
by Spittie on Thursday April 10, 2014 @08:38PM
(#7570589)
With a bit of effort one can even exit the application: http://a.pomf.se/jevryz.png
I'm honestly surprised by how well it does run, and even more by how well it run on my mobile. Congratulations :)
Re:App.io Ads – Your game becomes the mobile ad, with try-be...
by skimberk1 on Thursday April 10, 2014 @08:56PM
(#7570652)
It really isn't that hard: https://www.dropbox.com/s/wthf8hdgk6knmjl/Screenshot%202014-...
Anyway, this seems like a really awesome concept! I, for one, would be much more interested in downloading an app if I could test it out first.
Re:App.io Ads – Your game becomes the mobile ad, with try-be...
by jasomill on Friday April 11, 2014 @03:05AM
(#7571572)
That's cool — it nests!
Re:App.io Ads – Your game becomes the mobile ad, with try-be...
by daveytea on Friday April 11, 2014 @04:17PM
(#7575326)
Yep, that's what we call Appioception...
Re:App.io Ads – Your game becomes the mobile ad, with try-be...
by nobodysfool on Thursday April 10, 2014 @07:55PM
(#7570442)
sweet. never heard of macminicolo... that's awesome.