Games don't compete on concept, otherwise there would only be one RTS, or one FPS. Games compete on art, story, level design, and game mechanics, among other non-game specific components like marketing, distribution, and pricing.
Realistically, a concept alone is not sufficient.
I bought Threes, then moved to 2048 because while Threes had components like cute tiles, fun voices, and features like showing the next tile, it was still simply easier/quicker to open a new tab and play from there.
Does the existence of Diablo mean that we don't want Torchlight?
Does the existence of Modern Warfare 2 mean we don't want Spec Ops: The Line?
Games can be very similar to previous ones but still offer a new experience.
Re:2048 is why we can’t have nice things
by batmansbelt on Monday March 31, 2014 @11:49AM
(#7502189)
Flappy Bird is the same concept as "helicopter game", and others, but the gameplay is novel to the extent that it's maddeningly difficult. And the pipe design is a blatant Mario ripoff. A rule banning derivative games could have easily caught Flappy Bird in its filter.
Does anyone actually want to browse 200 variants on flappy bird, or "threes," or candy crush?