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Re:Threes: The Rip-offs and Making Our Original Game by MBCook on Thursday March 27, 2014 @10:20PM (#7484925)
> But, Threes does have some "issue" - one is really poor startup times. It's slow enough that I am more likely to play 2048 in my browser, than bother firing up Threes on my iPhone. The piece assignment in threes, is also somewhat less pleasing to my experience than in 2048, for whatever reason.

I'll admit that still puzzles me. I'm not sure what Threes is doing but it does seem to take an inordinately long amount of time.

Adding a 'loading' spinner just emphasized that I was being forced to wait.

It's actually effected my playing. If I go to open Threes and it pops straight up (it was still in memory) I'll play a quick game. But often if I get that 'startup screen' I'll immediately exit the app and do something else like check Twitter or Safari.

Re:Threes: The Rip-offs and Making Our Original Game by mdorazio on Thursday March 27, 2014 @11:52PM (#7485256)
From the post, it looks like they used Unity to build the game, which as an engine is rather overkill for a 2d puzzler. The loading times are probably tied to this.
Re:Threes: The Rip-offs and Making Our Original Game by MrScruff on Friday March 28, 2014 @04:25AM (#7485938)
Very good point. It had one of the slowest app startup times on my iPhone 4 which for a conceptually simple tile puzzler that you play on the train is pretty bad.
Re:Threes: The Rip-offs and Making Our Original Game by ijk on Thursday March 27, 2014 @11:53PM (#7485259)
I think part of the issue is that they let it try and run on hardware where it really shouldn't, given the performance issues it seems to have on older iOS releases. (I don't know about current iOS releases, since I haven't tried Threes on them yet.)
Re:Threes: The Rip-offs and Making Our Original Game by evan_ on Friday March 28, 2014 @01:09AM (#7485463)
> I'm not sure what Threes is doing but it does seem to take an inordinately long amount of time.

They've blamed it on Game Center in the past.