Correct. It stores a volumetric signed distance function in a tree-structure, which makes mesh generation (and raytracing) simple and fast.
Re:Forge – mobile 3-D capture [video]
by druidsbane on Wednesday March 26, 2014 @03:19PM
(#7475759)
Can it stitch together much larger captures? eg: a building exterior and interior?
In the video it looks like you are using a volumetric representation, perhaps an Octree+isosurface extraction?