Re:Forge – mobile 3-D capture [video]
by nobbis on Wednesday March 26, 2014 @01:20PM
(#7474837)
Author here. It uses color info as well as depth for tracking. Otherwise, it'd fail if you pointed the camera at featureless geometry, e.g. walls, floors.
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Looks great :)
In the video it looks like you are using a volumetric representation, perhaps an Octree+isosurface extraction?
Correct. It stores a volumetric signed distance function in a tree-structure, which makes mesh generation (and raytracing) simple and fast.
Re:Forge – mobile 3-D capture [video]
by druidsbane on Wednesday March 26, 2014 @03:19PM
(#7475759)
Can it stitch together much larger captures? eg: a building exterior and interior?
You can download and manually align separate captures to create a larger mesh but, no, Forge doesn't do this automatically yet.
On the roadmap, but won't be in the first version.