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Re:Sony announces Project Morpheus, a virtual reality headse... by AJ007 on Wednesday March 19, 2014 @02:05AM (#7427067)
The Oculus dev kit does a good job of that itself. I've demo'd mine to about 6 people and all got sick. One of my friends laid down on the floor for a good 30 minutes after. I know my limits, the first few times required taking off my shirt and blasting the air conditioner as I was drenched in a cold sweat. Yet it asks you to return, its a feeling I can only relate to with lucid dreaming. The Oculus and truly immersive VR is one of those forces, once its released will just flatten everything in its path. Nothing will return this cat to the bag.

My question, is the PS4 going to be able to handle rendering its existing games x2? Michael Abrash's presentation was pretty clear that the Oculus and its competitors would really be pushing the PC's requirements and laid out exactly why.

Re:Sony announces Project Morpheus, a virtual reality headse... by higherpurpose on Wednesday March 19, 2014 @06:57AM (#7427799)
Yes, but that's the original dev kit launched in 2012. Their current prototypes don't do that anymore, and they're still a year away from launch. Oculus is worried Sony didn't solve that. Sony just announced the device will use LCD instead of OLED. Oculus picked OLED for its low persistence which greatly reduces the nausea effect. We'll see. Sony's device is probably coming out next year, too.

And no, I think most VR PS4 games will be made at 720p@60fps. You might see some indie ones at 1080p. PS4's hardware is barely enough for VR, but should be sufficient for a decent experience. The worst part about it is that Sony won't be able to upgrade it until PS5, while Oculus will move on to 4k displays in a few years, 120Hz, better optics, and so on.

Re:Sony announces Project Morpheus, a virtual reality headse... by nemof on Wednesday March 19, 2014 @05:32AM (#7427489)
yeah I find it incredibly hard to believe that the ps4 can push 2 x 5" 1080p displays, with the necessary latency to give a real sense of presence, as the the parlance now is.

I can only assume that if the SDK is being made soon then devs may well have had time with it. I am really looking forward to hearing about their experiences.

Re:Sony announces Project Morpheus, a virtual reality headse... by acous on Wednesday March 19, 2014 @11:02AM (#7429040)
I believe the dev kit contains 1x1080p display but renders a different view on each half of the screen.
Re:Sony announces Project Morpheus, a virtual reality headse... by adamors on Wednesday March 19, 2014 @05:52AM (#7427557)
> PS4 going to be able to handle rendering its existing games x2

Well, yeah, at 10fps. Currently if the PS4 outputs 1080p it drops the framerate to 30.

Re:Sony announces Project Morpheus, a virtual reality headse... by nolok on Wednesday March 19, 2014 @07:35AM (#7427930)
You message doesn't make sense at all if you don't specify in what game, the PS4 is entirely able to output in 1080p at higher framerate.

For reference, metal gear solid 5 renders at 60 fps in 1080p on the PS4, and that is "with room to spare" according to the dev team (the weaker xbox one only delivers it in 720p).

http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/02/MGS-...

Re:Sony announces Project Morpheus, a virtual reality headse... by stratagerm on Wednesday March 19, 2014 @06:22PM (#7432292)
The image linked in the comment above comes from Konami's Current Gen/Next Gen comparison page for Metal Gear Solid V: Ground Zeroes: http://www.konami.jp/mgs5/gz/en/products/compare.php5
Re:Sony announces Project Morpheus, a virtual reality headse... by deletesystem32 on Wednesday March 19, 2014 @08:02AM (#7428025)
> Currently if the PS4 outputs 1080p it drops the framerate to 30

"On launch games"

Go look at a launch PS2 or launch PS3 game then come back