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Re:Valve's OpenGL debugger open-sourced by pjmlp on Thursday March 13, 2014 @03:16PM (#7394176)
> Compared to traditional game development where usually you have access to all the source it is a big pain (for me at least).

Which commercial engines do offer full source code access?

Re:Valve's OpenGL debugger open-sourced by noct on Thursday March 13, 2014 @04:33PM (#7394794)
All of them? It's unheard of at a AAA development level to sell an engine without full source access; CryENGINE, Unreal, iD Tech, and Gamebryo all offer full source licenses, to name a few examples.
Re:Valve's OpenGL debugger open-sourced by pjmlp on Thursday March 13, 2014 @04:38PM (#7394830)
Thanks for the info.
Re:Valve's OpenGL debugger open-sourced by forrestthewoods on Thursday March 13, 2014 @04:01PM (#7394516)
Any 3rd party engine used by a AAA game will have full source. Unreal Engine, Crytek, Source, etc. Sometimes those engines have cheap, no-source indie targeted licenses but the high end games paying the high price tag has source.