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Re:Project Tango by Hermel on Thursday February 20, 2014 @03:26PM (#7273313)
I'm looking forward to the first first-person shooter built on Tango. E.g. a ghostbusters game in which you walk around in your own house, the ghosts only being visible through your Tango.
Re:Project Tango by bryogenic on Thursday February 20, 2014 @03:43PM (#7273421)
How about tactical coordination and mapping for teams (i.e. paintball / special operations)? I'm picturing the HUD 'map' from every FPS game, except it is based on the current view and relative locations of the team's devices.
Re:Project Tango by JshWright on Thursday February 20, 2014 @04:39PM (#7273804)
How about a HUD that projects a map onto a firefighter's SCBA facepice?

That would be absolutely incredible... Firefighters die every year because they get disoriented and lost in zero-visibility conditions. Even if it didn't have a pre-generated map of the structure loaded... it could build a map as it went, and at least be able to provide a 'retrace my steps' view.

Re:Project Tango by lotyrin on Thursday February 20, 2014 @11:47PM (#7275503)
This just adds a depth camera to the phone and uses it and the visible light camera to map the space and orient the device. If a human is disoriented in a no-visibility situation due to smoke, the cameras will not likely be able to orient them either, except maybe something like a power outage, where visible light is unavailable but the depth camera can still function.
Re:Project Tango by mattlutze on Friday February 21, 2014 @10:47AM (#7277464)
In the case that a new image couldn't be mapped, the phone could still use its gyros to determine orientation and provide a route out along the mapping that it had made during ingress. A first-person-shooter-style "this way to the next waypoint" arrow, or something like that, could provide directional cues in low/no visibility situations.

It could also be networked with other devices, such that all of the routes mapped could be composited and help in the identification of alternative routes should one become blocked.

Re:Project Tango by JshWright on Sunday February 23, 2014 @01:49PM (#7286985)
Why does it need to be a visible light camera? Why not infrared?
Re:Project Tango by lotyrin on Thursday February 27, 2014 @03:14PM (#7314690)
Depth camera isn't visible light, but will likely also be blocked by smoke.
Re:Project Tango by Crito on Thursday February 20, 2014 @05:27PM (#7274130)
I wonder at what point ITAR kicks in for that sort of firefighter equipment. I know traditional night-vision is covered, and I can certainly see "smoke-vision" having straightforward military applications.
Re:Project Tango by JshWright on Thursday February 20, 2014 @06:44PM (#7274471)
This is an issue with current firefighting technology. Thermal imaging cameras are quite common in the fire service. Most manufacturers limit the frame rate of the camera to 9fps or less, as this falls beneath the 'fast camera' spec for ITAR.
Re:Project Tango by cwe on Thursday February 20, 2014 @03:56PM (#7273514)
This will eventually (hopefully?) get integrated into Glass, and provide that kind of HUD some have been waiting for.
Re:Project Tango by pyrocat on Thursday February 20, 2014 @04:19PM (#7273681)
Re:Project Tango by my_username_is_ on Thursday February 20, 2014 @03:55PM (#7273505)
Imagine combining this with an Oculus Rift, so that you can make your house look however you want within the level, and you can move around through this new world. It would take virtual reality to an entirely new level
Re:Project Tango by samstave on Thursday February 20, 2014 @04:27PM (#7273734)
There was a short movie made on exactly this concept... I

SIGHT: http://vimeo.com/46304267

Re:Project Tango by radley on Thursday February 20, 2014 @04:51PM (#7273889)
That movie is more of an AR HUD.

Instead consider you won't see the actual items in the room. Polygon shapes will replace "real-space" items (coffee table, sofa, bed, doors) but can be dungeon items (for D&D) or items in an evil corporate waiting room (a la Mission Impossible or Metal Gear).

Re:Project Tango by drawkbox on Thursday February 20, 2014 @04:00PM (#7273541)
Yes, mapping geometry/mesh to real world structures/skylines/halls/rooms of real locations, geolocation, orientation of device and local structural data. That is when augmented reality really takes over. We may even see a time when looking at something without some sort of augmented view is strange. Tango seems to be going right at that.

Personally I cannot wait to be chased by Cloverfield like monsters/creatures along the skyline and weaving in between buildings downtown. Movie ads are going to be amazing.

Re:Project Tango by fizzbar on Thursday February 20, 2014 @05:54PM (#7274257)
If those are just the ads, what are the movies? Holodecks?
Re:Project Tango by belgianguy on Thursday February 20, 2014 @03:57PM (#7273520)
Its future offspring could be the pinnacle of AR (Augmented Reality), add data as an overlay to the existing world, but in such a way that depth and perspective is preserved. In your case, seeing Stay Puft peek through my bedroom window would probably unleash a very real sensation.
Re:Project Tango by tavtav on Thursday February 20, 2014 @04:28PM (#7273737)
Re:Project Tango by Nate630 on Thursday February 20, 2014 @03:28PM (#7273319)
Good idea! :)