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Re:Chromecast now open to developers with the Google Cast SDK by seppo0010 on Monday February 03, 2014 @01:30PM (#7172521)
Only one client can be connected at a time as far as I could see. That limits the gaming part.
Re:Chromecast now open to developers with the Google Cast SDK by nfoz on Monday February 03, 2014 @01:43PM (#7172606)
Perfect. That's the same number of people that have google glass.
Re:Chromecast now open to developers with the Google Cast SDK by JoeAnzalone on Monday February 03, 2014 @01:46PM (#7172623)
Perfect. That's the same number of people that come to my parties.
Re:Chromecast now open to developers with the Google Cast SDK by donutz on Monday February 03, 2014 @02:43PM (#7172943)
Re:Chromecast now open to developers with the Google Cast SDK by daeken on Monday February 03, 2014 @01:31PM (#7172532)
You'd just have one computer/server/Glass connect to the Chromecast, and the other Glass units connect to that.
Re:Chromecast now open to developers with the Google Cast SDK by toomuchtodo on Monday February 03, 2014 @01:53PM (#7172662)
Glass + Hangouts + Chromecast?
Re:Chromecast now open to developers with the Google Cast SDK by mmind on Monday February 03, 2014 @01:55PM (#7172678)
It actually supports multiple senders connected to the same receiver simultaneously. Some apps already use this so you can control the receiver from different phones.
Re:Chromecast now open to developers with the Google Cast SDK by moskie on Monday February 03, 2014 @02:03PM (#7172734)
I don't think that's correct. Multiple devices can queue videos using the YouTube app with the Chromecast.
Re:Chromecast now open to developers with the Google Cast SDK by mrinterweb on Monday February 03, 2014 @11:33PM (#7175515)
In the case that one client can be connected to the receiver (I don't know enough to know if this is a correct assumption), the receiver acts on content that is streamed to it. If other people playing the same game, pushed their interactions to a server that also is serving the receiver, the receiver's content would be updated with all the players interactions. Clients could be updated with pubsub socket connections, and the receiver has a stream from the server. I bet there is good potential for gaming with Chromecast.
Re:Chromecast now open to developers with the Google Cast SDK by ehutch79 on Monday February 03, 2014 @01:48PM (#7172635)
afaik, the youtube, netflix, etc, apps actually connect to a server, not the device. so you could easily have all the devices connect to a webserver, only one would need to tell the comcast to start that webpage...
Re:Chromecast now open to developers with the Google Cast SDK by jonesetc on Monday February 03, 2014 @04:31PM (#7173638)
Which would seem like a better design in general, since this is just a streaming device, correct?