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Re:How in-app purchases have destroyed the game industry by sitkack on Monday February 03, 2014 @01:56AM (#7169236)
The system I worked on did 40M in revenue. We are talking about 10 people spending 5k a year (ish). So 0.5% of revenue for product that never even got activated? Refunding is the only correct response.
Re:How in-app purchases have destroyed the game industry by eru on Monday February 03, 2014 @05:36AM (#7169878)
Thanks for the details. I wonder, what do you mean by "never even got activated"?
Re:How in-app purchases have destroyed the game industry by sitkack on Friday February 07, 2014 @01:06AM (#7195033)
Yes we would have "lost money", if that is the contraction you are seeing. But it is money we shouldn't have rightly had in the first place.