Re:How in-app purchases have destroyed the game industry
by sitkack on Monday February 03, 2014 @01:56AM
(#7169236)
The system I worked on did 40M in revenue. We are talking about 10 people spending 5k a year (ish). So 0.5% of revenue for product that never even got activated? Refunding is the only correct response.
> It would cost us nothing, all virtual bits anyway.
I see a contradiction here.