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Re:King Candy Crushes Developers, The Saga by oneeyedpigeon on Monday January 27, 2014 @08:38AM (#7130201)
From King.com [1]:

"The debate here revolves around Pac-Avoid [...] The game strongly resembles another game called ScamperGhost. The details of the situation are complex, but the bottom line is that we should never have published Pac-Avoid. We have taken the game down from our site, and we apologise for having published it in the first place.

Let me be clear: This unfortunate situation is an exception to the rule. King does not clone games, and we do not want anyone cloning our games.

Before we launch any game, we do a thorough search of other games in the marketplace and review relevant trademark filings to ensure that we are not infringing anyone else’s IP. We have launched hundreds of games. Occasionally, we get things wrong. When we do, we take appropriate action."

I'm pretty sure this is an admission that they cloned the game. We know it, they know it, they haven't outright said "we cloned the game", but this is as good as. Unless I'm misreading it, in which case they should correct that statement.

Given that, it would be interesting to know what legal avenues are open to the original developer now. If another party was willing to provide financial support for a lawsuit, surely it's a slam-dunk?

I think the whole issue of whether or not candy crush can be considered a clone is vastly different; obviously, the core mechanism is pretty much (or exactly) the same as in other games, but that mechanism is very straightforward. And I'm not sure the visuals are so blatantly a rip-off. Moreover, I'm unaware of any evidence from a third-party that has revealed King commissioned them to create a clone.

[1] http://about.king.com/about/our-approach-to-ip

Re:King Candy Crushes Developers, The Saga by danielweber on Monday January 27, 2014 @08:52AM (#7130260)
It's tough. I was at a place where another company ripped off our stuff, including our typos, and our lawyer could really only get them to FOAD after we got the patents issued. And at that point they merely exited the market -- no damages.

I should note that we didn't pour 100% of available resources into suing those assholes as a business decision, because we were busy developing our own software.

Re:King Candy Crushes Developers, The Saga by rayiner on Monday January 27, 2014 @10:16AM (#7130686)
> It's tough. I was at a place where another company ripped off our stuff, including our typos

We had a customer who complained, off-hand, that a Chinese company had ripped off their (carrier-grade) router design down to the English silk screening on the PCB's.

Re:King Candy Crushes Developers, The Saga by smacktoward on Monday January 27, 2014 @03:23PM (#7132946)
Reminds me of the "Khyber pass copies" of ancient British firearms that still float around Afghanistan/Pakistan: http://www.martinihenry.com/khyberpage.html

> The makers even tried to copy the stampings and markings from their original source Martini. Backwards letters and misspellings of the markings are common. The majority of Khyber Pass Martinis I've seen have typos that are very similar. One of the most common is to have the "N" in "Enfield" backwards...likely because one "Master Copy" of an original Martini was made, then passed around for others to makes copies from. The erroneous marking was then faithfully copied from one weapon to the next.

Re:King Candy Crushes Developers, The Saga by hkmurakami on Monday January 27, 2014 @01:54PM (#7132284)
Wow. I had heard that many Chinese factories will use retired molds for casting processes and the like to create copies of things like golf clubs, but this brings the whole process to an entirely new level.
Re:King Candy Crushes Developers, The Saga by arcadius on Monday January 27, 2014 @08:02PM (#7134560)
The retired mold bit happens quite a lot with carbon fiber bicycle frames. A couple companies have gotten quite upset with Chinese manufacturers in the past.
Re:King Candy Crushes Developers, The Saga by joezydeco on Monday January 27, 2014 @12:31PM (#7131681)
Secondary message: "We pulled this game before Namco found it thanks to the extra publicity"
Re:King Candy Crushes Developers, The Saga by chilldream on Monday January 27, 2014 @09:55AM (#7130541)
One problem is that you can't really copyright game mechanics, at least in the United States. Games are still protected by IP laws in many ways but it's pretty easy to write a direct clone from scratch without infringing anything.
Re:King Candy Crushes Developers, The Saga by ama729 on Monday January 27, 2014 @11:53AM (#7131367)
> One problem is that you can't really copyright game mechanics

You can actually patent them[1]:

  A patent was granted to Wizards of the Coast in 1997 for "a novel method
  of game play and game components that in one embodiment are in the
  form of trading cards" that includes claims covering games whose rules
  include many of Magic's elements in combination, including concepts such
  as changing orientation of a game component to indicate use (referred to
  in the Magic and Vampire: The Eternal Struggle rules as "tapping") and
  constructing a deck by selecting cards from a larger pool.[9] The patent
  has aroused criticism from some observers, who believe some of its
  claims to be invalid.[10] In 2003, the patent was an element of a larger
  legal dispute between Wizards of the Coast and Nintendo, regarding trade
  secrets related to Nintendo's Pokémon Trading Card Game. The legal
  action was settled out of court, and its terms were not disclosed.[11]
[1] http://en.wikipedia.org/wiki/Magic:_The_Gathering#History
Re:King Candy Crushes Developers, The Saga by DrStalker on Monday January 27, 2014 @09:51PM (#7135003)
There was a period of time when the tap mechanic was used by nearly every collectible card game but they all had their own name for it. The mechanic was the same (rotating the card slightly to show it had been used that turn) which I would have thought was what a patent protected against, rather than protecting the name which would have been copyright.
Re:King Candy Crushes Developers, The Saga by rplnt on Monday January 27, 2014 @12:50PM (#7131822)
Tell that to Tetris Company. Their only job is trolling people making tetris-like games.
Re:King Candy Crushes Developers, The Saga by rplnt on Monday January 27, 2014 @12:53PM (#7131837)
So.. are they saying that Candy Crush is an original concept in some way?
Re:King Candy Crushes Developers, The Saga by zimpenfish on Tuesday January 28, 2014 @06:17AM (#7136451)
"King does not clone games"

Put Papa Pear Saga next to Peggle and say that with a straight face.